Cloud textures pixelated and grainy

1: Not everyone seems to have this issue
2: Depends on the angle the light hits the clouds and/or time of day
3: Depends on the distance from the clouds, the further you are, the more pixelated they get.

Here is a test you can do. Set sim to Broken Clouds at sunset. Take off and go above clouds (For example from KLAX). Take a screenshot. Post results.

As you can see in my example, this is with “fixed” clouds, as in the close ones are not that bad. Look what happens from normal view and screenshot 2 seconds away, zoomed in. I took these screenshots right now in my active session on January 25th 2021. Happily, it seems they are working on a fix for the next World update.


Another example, clouds above are close, no pixelation with the “fix”, clouds below are far. You can see the difference zoomed in.



It’s the actual shadows on the clouds that cause the problem, it seems to be a lighting issue and a post-processing issue when the edges are grainy too. They used to be much worse, but I made the changes in the usercfg.opt file that looks like this:

image

This is in the Graphics section, NOT the GraphicsVR section.

File is located (for me): C:\Users%Username%\AppData\Roaming\Microsoft Flight Simulator

With the settings above, close-by clouds are acceptable.