Cloud textures pixelated and grainy

indeed, 362 post are a bit long to read, however, hope this could help some people to get better clouds :slight_smile:

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Doing your solution, I continue to have grainy clouds. I will wait until Asobe find the solution.

Do you have in the Nvidia profiles the option „sharpen“ or „image sharpening“ ?
They are in the gerneral Profile and in the game profile.
Check if they are set to off.

I made a few flights after changing the cfg and noticed, that it is not completely gone. Under a specific angle from viewpoint, clouds and sun, it’s a little bit grainy, but much better.

This ‘grainy’ and ‘pixelated’ experience is the side effect from using voxel-based cloud rendering. There is a ‘noise’ present , especially at the edges of the clouds. As algorithms progress it maybe reduced but this is the trade off currently.

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Before doing what you say, in the same flight, the clouds are not grainy

TAA Anti-Aliasing enabled. NVIDIA Control Panel has FXAA Off, Mode “application-controlled”, Gamma Correction On.

RTX 2080 TI, i9-9900k. FS2020 Ultra Settings. Version 1.12.13.0

Cool cloud. Too bad it’s grainy.

i had this issue, found on my amd graphics software i can turn off image sharpening. fixed it for me!

These pictures (screenshots) are from June 18th, pre-release date by actual players. Please show me the pixelation you see in the posts above.




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1: Not everyone seems to have this issue
2: Depends on the angle the light hits the clouds and/or time of day
3: Depends on the distance from the clouds, the further you are, the more pixelated they get.

Here is a test you can do. Set sim to Broken Clouds at sunset. Take off and go above clouds (For example from KLAX). Take a screenshot. Post results.

As you can see in my example, this is with “fixed” clouds, as in the close ones are not that bad. Look what happens from normal view and screenshot 2 seconds away, zoomed in. I took these screenshots right now in my active session on January 25th 2021. Happily, it seems they are working on a fix for the next World update.


Another example, clouds above are close, no pixelation with the “fix”, clouds below are far. You can see the difference zoomed in.



It’s the actual shadows on the clouds that cause the problem, it seems to be a lighting issue and a post-processing issue when the edges are grainy too. They used to be much worse, but I made the changes in the usercfg.opt file that looks like this:

image

This is in the Graphics section, NOT the GraphicsVR section.

File is located (for me): C:\Users%Username%\AppData\Roaming\Microsoft Flight Simulator

With the settings above, close-by clouds are acceptable.

Well so much for that - I did a flight in the steam gauge 172, set the clouds to broken. Bases at 500 and tops at 5000. Soon as I popped out on top the cumulus started slowly getting grainy until it looked like your picture. Fingers crossed the next update fixes it.

I have issues only with these dense clouds and their edges, I would say the rest is OK and agree with @Mirdin911, the lighting can make it worse actually.
It has been recorded in ultra settings with 3060Ti, Ryzen 5 2600x and 16Gb DDR4 3200Mhz 1080p,


(took off the videos, in the preview looked better after degrading the original

But have to admit, when it works, it’s amazing

Hi all. How many updates has there been were this hasnt been fixed. It is annoying to say the least.

It has been there since at least September 2020

The problem is that this is really not fixable in the way you all want. I mean, they could do it, but at so drastic cost in performance that we’ll get another topic begging to “revert to pre-update state”. This is a side effect of the raymarching technology as correctly stated above.

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Yet I made it look much better. If it’s not fixable, how can I make it better by making some slight changes in a config file? No impact on performance, actually, even gained a few FPS


For everyone who is looking for a temporary fix, I found the perfect settings (for me) in the UserCfg.opt file.

Just make sure you mark the file as read-only after saving the changes.

The results:



Close clouds look good and distant clouds are not as pixelated anymore. Very little, even if you zoom in, but that is expected.

Test it out, let me know if it works for you. Maybe the Microsoft Team can find the problem quicker by these settings and screenshots we provide.

My System config: Intel i7-4790K, 32GB RAM, Samsung 850 EVO SSD, NVIDIA GeForce RTX 2060 Super, Windows 10 (Build 18363), NVIDIA driver version 461.09

Because it is not a solution? You have set Sharpen to 0. I tried that too and it makes everything muddy and ugly. Just look at the texture of your plane on your screenshot 
 ugly.

What are you talking about? The texture is fine. The white thing? That’s ice


What’s wrong with my textures? Did you actually look at the full size images?

image

Well said. I agree with everything above. Also, the only reason I complain is because I also love this game and care about it, games I do not care about, I do not complain and do not play.
People who say “why complain” are idiots. Microsoft always said and keeps saying they rely a great deal on “community feedback”. Positive, or negative, which is a great thing and if we do not “complain” they probably won’t know about it


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What does the view above the clouds matter if the ground, the houses, the trees and even the cockpit instruments are blurred and washed out? Here again for you to see the difference. Have a look at my pictures in full size. And don’t tell me you can’t see the difference:

Sharpen=0

Sharpen=1

That’s why I said sharpen 0 is not a solution. For me, grainy clouds are only a secondary matter.

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