Cockpit feels tiny

Now I haven’t been in a real Cessna 152 (the only plane I tested since the update came out), but It feels like the yoke is about 15cm in width.
I don’t know how to solve this and I don’t see this in the known issues section.
I’m using an Odyssey+

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I have the same with roft cv1. So far no idea for a fix…

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Same issue here on Vive. I feel like a giant

I have flown a real C152 and was wondering if it was my mind playing tricks with me or not… but yes, the VR version somehow feels tiny compared to the real one.

Ok I’ll avoid the C152 then.
Thanks!

So far all that i’ve tried feel tiny

So far the Icon and the CJ4 feel fine for me.
I haven’t tried any other aircraft.

Try the Zlin…look at the seat below you. Would be small for my 10yrs old kid. The seats usually show me how tiny it is…

I guess thats partly a general VR problem. Given by the limited FOV, you’re looking through a tube and in a real size airplane you’d see only a part of the cockpit. If you want to see more through your tube, you “shrink the world” by showing a larger FOV than your Headsets FOV.

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Hmm. I’d think this is more an implementation issue. I have that great feeling of a huge aircraft in dcs, heck even in squadrons. Nope, dont think this os related to fov…

Switching camera from „pilot“ to „close“ fixed that for me

Moved me closer to the instruments. Still, the seat and the whole cockpit feels dispoportional. Thanks fot the tip though!!

That is actually false. It’s not the FOV that determines the size, it’s the distance between your eyes. They implemented it wrongly by making the distance between the eyes in-game too large thus making everything feel small.

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Please make sure to review the information I’ve posted here:
[FEATURE REQUEST] Cockpit Size and World Scale in VR

I was just reflecting in an email on my first experience last night in MSFS VR and sent this to my son:

The first thing I noticed was how small the cockpit was. I was so used to being in a large room, and looking out at the world through a 14x33 inch monitor… now with VR, you’re inside of a tiny cockpit and looking outside at the whole world. Plus, instead of the world turning in the monitor, the world stays level and the aircraft tilts. Sizewise, I was constantly hitting my head (virtual) on the A-Pillar and Ceiling. You have to reset your position a few times to get it right, but it’s quite small in there. Once I got the right/left and up/down position acceptable, I leaned back and passed right through the seatback. That was a trip. There appears to be no legroom at all in a $27 million jet. While seated in a good position for the dash and windshield, I found that the startup switches in the center console are so far back I had to ask someone in row 6 to flip them for me. :slight_smile: Eventually however, I was able to use this cramped environment to my advantage… I was able to lean clear outside the window at 300+ miles per hour and look back to check for wing icing. :slight_smile:

Just sayin’
Jim-Sim

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Samsung Odyssey+ here. I just had my Father in law try this out, he was a pilot for 40+ years and he feels that the cockpits are small as well. “Like a toy version” in his words. He flew the Cessna 208B Super Cargo Caravan for FedEx from 1986 to about 2005.

What is your actual IPD and your father in law IPD? (not the headset, your eyes)

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Mine is 61.2, not sure what my father in laws is. I had him set it in WMR before loading up the sim. You do know I am on an Odyssey+ and IPD is the distance between your pupils and is set mechanically in the Odyssey right? And all it does is align the lenses with your eyes/pupils so that the image on the screens to your eyes is clear. It does not change the scale whatsoever. Changing the IPD in this headset makes the image clear or blurry. It never changes the image size. This would literally require the lenses to be moved further or closer to your eyes and/or further or closer to the screens in the headset. Test this theory with any magnifying glass. With the Odyssey and most headsets as far as I have seen the distance from lens to eye is relatively static. IPD has nothing to do with scale.

You might want to read my post linked above and maybe search the internet for more information.

Here is something I’ve posted in the aforementioned discussion you can try easily:

It is possible it won’t work for you because your IPD is near the lowest bound, but you might still perceive different sizes from both extremes.

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The IPD setting on VR headsets is not just the mechanical lens spacing. Yes, that’s a big part of it, but the headset also ‘knows’ what the mechanical distance is, and provides that to the VR host runtime. The app is then supposed to use that spacing distance to set the offset between the virtual eyepoint cameras in the app, and because of that fact, IPD settings should cause perceived world scale to change slightly too.

Now, whether or not all the major hosts (Oculus, steamVR, WMR) are actually doing the above correctly is another topic, which I don’t have the data to answer. I can say that at least on my Oculus Rift and Quest 2, going from limit-to-limit causes things to look different in size, especially on objects very close to me, in other apps. I haven’t tested it specifically in MSFS, though.

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