Ctrl + Numpad 1: ASW off
Ok thanks, no visual difference when I hit ctrl + 1 ![]()
Still trying to figure out what can it be…
Here’s the list of everything I tried in vain… i’m doomed guys!
- Switch from High to very low graphics in MFS : Negative
- try render at 60% in MFS: Negative
- Switch to Dev Mode in MFS: Negative
- Try Dx11 and DX12 in MFS :Negative
- Try different Airplanes: Negative
- Switch to VR before or after being in cokpit : Negative
- Windowed or Fullscreen Mode : Negative
- switch monitor Rate from 240Hz to 60Hz: negative
- Switch to older Nvidia Driver : 461.92 : negative
- Switch back to Nvidia driver 511.65: Negative
- Change settings in Nvidia Panel According to various posts: Negative
- Lock the game in Nvidia controle panel at 35FPS :Negative
- Any frame drops in Performance Hud while playing? No: Solid 35 fps
- Try 72 , 80 ,90 , 120Hz in occulus App : Negative
- Try Airlink, Virtual Desktop intstead of Link : Negative
- Occulus App up to date? Yep : Negative
- Switch OpenXR from occulus to SteamVR: Negative
- try OTT : ASW off ,SS: 1.7, Mirror FOV 0.80 : Negative
- Try OTT: Encode res 3648 , Birate 500/250:Negative
- try Openxr toolkit: prediction -40 :negative
- Try Windows 10: Already on Win10
- Try Windows 11: Not worth the pain!
- Switch usb selective suspend setting to disabled: Negative
- Try to toggle on and off Openxr Runtime (100%scale) :Negative
- Toggle on or off Motion Reprojection in openxr : Negative
- Play without ODT or OTT :Negative
- Type Ctrl + 1 while playing : Negative
- Update Bios (motherboard , ram , ssd ,cpu) done : Negative
- Update GPU from 3070ti to 3090 (i know…i’m stupid) : Negative
- Game mode on or off: Negative
- HAGS on or off : Negative
- Switch to another Quest 2 : Same : Negative
- Switch to another headset : didn’t tried yet
- Same behavior in DCS World? Not in medium/ high, sometimes in ultra (but scenery lags as well in those moments)
Hi!
Have the same issue here.. Only cure I have found is to use SteamVR and Virtual Desktop.. but the colors and image quality is worse in SteamVR..
Freddy
You can eliminate anything to do with Quest2 headset, Oculus app, the link (cable or air), or basically anything specific to your VR headset/setup, because I have this problem (I’m the original poster, but under a different account), and I’m using the Reverb G2.
I have heard about, but not yet tried, the OpenXR toolkit, which apparently includes some negative motion dampening configuration.
To be clear, I don’t think it’s anything to do with exaggerated movements being detected, but it could serve to mitigate the problem slightly … perhaps?
But thanks for your detailed testing @Exblow2456 you’ve tried more stuff than I coudl be bothered with, I’m sorry (for all of us!) you’ve not found a solution.
It’s also interesting that it’s not to do with the GPU, I saw you changed from the 3070ti to the 3090. Don’t beat yourself up on that one, I’m happy you were able to get hold of one! But yeah, I’m also on the 3090 and always have been.
It’s … strange to say the least. Having such a high end system, and having the outside looks so smooth and perfect, and having the airframe judder about infront of your eyes. it completely destroys the experience - to the point where I’ve basically stopped using the sim ![]()
For anyone coming here fresh, I have no idea the culprit, but as it stands, as impossible as it sounds, it seems totally unrelated to your hardware, and sim settings. Top end hardware, on crazy low settings, and it still happens. Same hardware and on cranked up settings, it still happens!
Has anyone tried deleting everything from their community folder, and ideally also literally uninstalling ALL add-ons purchased in the marketplace? That’s about the only thing that between me an @Exblow2456 I don’t think been tried yet. It is possible that it’s an add-on (community or official) that’s causing the problem.
Hi again!
I have also tried numerous tweaks, drivers, settings etc to eliminate this problem. My conclusion is that the Oculus VR DLL files are the culprit here, as this is not an issue using SteamVR..
Hopefully Oculus will get this sorted asap.
Freddy
Noooooooo! I was hoping so bad that, since the time, you found a solution, and would come back on your white horse with the mighty solution Dave! Ahah too bad!
-So i tried openxr toolkit with prediction dampening and it made it worse…
- Also my game is genuine from Asobo, i didn’t purchase anything else
- I also totally reinstalled windows from scratch (with format disc and all) to get everything as clean as possible
Still this laggy cokpit…
Now interesting fact: we know it happens at low and high graphic settings right? So it shouldn’t be related to any performance issue… but..
For the fun I locked the fps at 35 (nvidia panel) enabled the hud performance.
And I shot with my phone in slow motion what happens inside : its not really a solide 35 fps, every frame or 2 frames, it drops to 33/34 and goes back to 35… so we do have a frame drop…. A flickering frame drop
Also. In DCS at medium graphics over Syria , everything is smooth (45 fps) but when I crank every thing to ultra, those stutters appear, in the cockpit mostly (still showing 45 fps) so it is related to performance somehow…(at least in DCS)
May I ask what type of motherboard you have and what monitor you guys have?
I have a msi b560i (mini ITX) and a samsung G9 odyssey… we never know
We must have something in common that f***k everythings up!
Again here is my total setup:
-
Windows 10 home (uptodate)
-
msi b560i itx (bios uptodate)
-
i9 11900k (driver uptodate)
-
asus rog strix 3090 (nvidia uptodate)
-
32gb ram corsair vengeance
-
evga supernova 850w
-
2to western digital sn750 nvme (uptodate game mode)
-
quest 2 (uptodate)
-
quest link cable
-
monitor samsung G9 odyssey neo (display port)
-
mouse and keyboard Razer pro (Bluetooth both)
-
flight simulator from steam
-
OTT (uptodate)
-
Openxr on occulus
Next step: try with my friend’s index headset and see if those freaking stutters are still here…
I’ll let you know guys! Thanks for the support!
I hope so mate! But how comes lots of users with less powerfull set ups and quest 2 are having smooth experiences?
By steam vr, do you mean launch via steam vr or openxr set as steam vr or both?
You folks with the frustrating stuttering cockpit who said you’ve tried the OpenXR Toolkit prediction dampening, are you positive that you tried the -20 to -40 settings? I read somewhere that is the area that should help. I can’t check it because I don’t currently have that issue. (9700K@4.8GHz+RTX2070+Quest2)
Yep I tried it and it was worse ![]()
I guess you must set SteamVR as active runtime, and launch using Virtual Desktop app in Oculus VR (not running Oculus software at all). Stuttering is completely gone, but the overall image quality is not as good as using the Oculus runtimes for VR.
Freddy
Hello there,
just another victim here.
My system for anyone making statistics about hardware:
RTX 3080ti, Ryzen 9 5900x, Asus Rog Strix x570-F (latest BIOS), 128 GB RAM, Game on SSD, Caches on M.2, G2 with new cable and latest firmware, game bought at Microsoft, Win 10 Pro
To confirm, same problem as described by TO, smooth landscape even with high settings overall, but very noticeable juttering with vertical lines within the cockpit.
I’ll stay tuned in case someone (or even me) finds a solution.
Thanks for confirming that my system is not the initial problem.
Sorry buddy ![]()
System is:
MSI X570 Tomahawk
AMD 5950x
64GB Corsair something-or-other (good) RAM
Top end Samsung something Pro M.2 storage
MSI Suprim X RTX 3090
Samsung C49RG90 monitor
So my monitor is similar to yours actually, although I doubt it’s a problem.
Other parts of my system that might be worth mentioning incase it ties in with anyone (everyone) else in here:
NLR GT Track cockpit
NLR v3 motion platform
Buttkicker
Alpha yoke
Bravo throttle
TPR Rudder
A whole bunch of Logitech/saitek FIPs
Logitech/saitek radio panel
Wind sim
I typically have all the FIPs and radio panel off when in VR, and I’ve of course tried turning off the motion platform and buttkicker to make sure that they’re not causing the problem by forcing me to move around. Even when off, those components are still plugged in though, I guess … except the FIPs which are actually on cables with an inline switch, so they’re actually just disconnected cables when off.
Anyway, I do also drive 2 other monitors, a small Dell P2219h (for additional maps and stuff when not flying in VR), and a Dell U2720Q. These are always on, but again in VR, I make sure to have nothing being done on them, and no background tasks etc.
I do also use MSI afterburner to get a little more juice out of the 3090, and I use Process Lasso to ensure that the sim is using only real cores (not hyperthreaded ones) and the process priority is high. I’m fairly sure I would have tested turning off all these features at least once however.
Hello together,
my system is not so high ended like yours, but I have no problems in VR with my G2. My experience with the adjustment was to put it in the standard position. The system seems to know, what is the best with this hardware. All other adjustments made it more bad
If you’re talking about the actual head/camera position in the cockpit, this is actually really interesting, as it’s something that I always adjust.
I’m quite tall, and I fly (in the real world) in a Cessna 172, and that’s what I use in-sim. I’m 6’5" (1.95m) tall, and so I know that the standard cockpit view (after activating VR and doing the standard head position reset), is much too low, and the view is nothing like what I see in real life, and so I move the camera position around to match what I see in real life.
So it is possible that this is what’s causing my issue. I’ll try and make time in the next few days to test this out.
I recommend trying the Max Framerate limit in the Nvidia Control Panel. I set mine to 47 for VR then adjust my visual quality settings until my framerate stays above 60. Motion repro OFF. No other vsync required. I don’t use NIS or any scaling. I use LOW texture resolution all the time which might help in the cockpit.
To change the seat position you can use the direction arrows, it’s the simplest way.
Hi guys , I found a new clue yesterday while playing DCS with friends. I was flying a f18 on the super carrier : all smooth (ground or air) till i begun to play with the mdf (radar, waypoints etc) then it became very laggy/stuttery . My friend (tech art dev in the game indutry) told me it was most likely related to the CPU and not the GPU (and how the devs poorly code the game)
So yeah maybe a processor OC can help…
My next attemps
- try the pimax
- try the index
- try a little overcloacking on the cpu
I’ll let you know how it went!
I have suspected the CPU generally speaking for MSFS to be honest. I’ve already OC’d and squeezed as much as I can out of my 5950x (which shouldn’t be necessary!!), and I also use Process Lasso to ensure it doesn’t use hyperthreaded (‘fake’) cpu cores.
My next step … I just got a shipping notification of my Varjo Aero
so will give that a go.