So I’m doing all my inputs with 1/8 of the travel of my stick, the planes reacts hyper sensitive on the small inputs. My stick and the in game stick are synced, so full forward is full forward in-game too but the sim seams less responsive on the end and super in the beginning.
The same problem with the Cessna 172 Skyhawk trim wheel, it’s super sensitive and even the slightest adjustment will have a huge change on the aircraft behavior. I’m using the same stick and calibration as in X-Plane 11 where the controls and trim wheel are way smoother/scaled correctly.
/ / Below are updates about the issue and were not included in the original post above but edited in on a later date
- - - - Update about the issue by Reddit user Kalnaren (repost with permission here) - - - -
So we all know the default controls, at least for GA planes in MSFS2020, are waay to sensitive out the gate and the recommendations have been to dial back the sensitivity in the options menu.
However, I encountered something that makes me think this isn’t a control sensitivity issue, but rather an issue with the simulator vastly overstating the amount of control authority of the control surfaces.
I did some experimenting with short-field T/O techniques in a DA-20 to test the theory.
About 2/3 of the way through the vid I kicked the sim over to the ‘Legacy’ flight model and repeated the test and got far more expected behaviour on T/O (though flight dynamics were much worse).
This would also help explain why trimming seems so hyper-sensitive and also why you can steer the DV-20 on the ground with rudder at 2 knots (the DV-20 has a free castering nose wheel), along with rudder steering on the ground being far too responsive across the board.
I think this is important because in general we’ve been assuming its simply a matter of the controls being too sensitive… in this case, it won’t matter how much you dial back the control sensitivity because the ratio of control deflection vs. control authority is seriously messed up. This actually points to an issue with the flight physics rather than just a control sensitivity issue. In theory this could be mitigated with exponential curves on the control axis, but that’s a band-aid solution (and can’t be done in the game).
- - - - A ugly fix to improve the controls (explained by DizzyBasket7278 in this thread) - - - -
The trick is to edit all files named FlightModel.cfg and look for Elevator_Effectiveness, Rudder_Effectiveness etc and change it from 1 to 0.2.
Many planes use the generic file in … Official\OneStore\asobo-aircraft-generic-piston-singleengine\SimObjects\Airplanes\Asobo_Generic_Piston_SingleEngine
Others have their own copy in their aircraft folder.
This is fiddly, but it works as a workaround at the present time.