Control sensitivity way to sensitive, same for trim wheel

No, you are not. You are implying that people with pot sticks are the root of the problem, not the developers. Which is fundamentally wrong and pretty skewed.

No one is obliged to have hall sensor controllers. And I’m sure they don’t account for even 5% of those one million players. Like I said, Xbox is around the corner and they will have to have a solution for that as well.

Not quite. I am not saying they are the “root” of anything, and you’ll also note that I did not use the word “pot” anywhere, so that’s an internal dialogue you are projecting on to me. I am simply saying that if you have a controller with better precision you will have a better time. I was comparing the “quality” of the sensors, with regards to their precision, how many bits etc. You said “pot”, not I.

Expecting Asobo to somehow finesse things so that a console controller can give a similar experience to a decent yoke is a tall order. A tiny stick, with maybe two inches of travel, is never going to equate to a yoke, or even a decent full sized flight stick.

As far as I can see, with the restored sensitivity interface, where you can tweak the response curve for a given axis, though no where near as good as that in X-Plane, as you cannot define reverse or beta ranges, is enough for most people.

I’m never going to agree with you, so let’s leave it at that, yes?

What I would say is, if Asobo could implement a better interface for adjusting controller sensitivity, that would equate what we have in X-Plane, that would be a huge improvement. If you’ve never used X-Plane before, this is what you get:

As opposed to this:

There is much work to be done here, but it’s not a magic bullet, and will still not make a $100 stick feel like a $1000 yoke.

I did log a Zendesk ticket on this very thing before Patch #2 was released. They closed it saying it was a known issue, I re-opened it as I had logged it before they broke the sensitivity screen being missing, and it had nothing to do with that. When Patch #3 was released, they closed it again. I now need to re-open it again, and hopefully this time they will realise I am not referring to it being missing, but being sub-optimal.

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I have no idea why the corresponding thread was moved into the “Resolved Bugs” subforum. It was not about the missing sensitivity page. The thread was created way earlier.

It’s most likely a problem in the calculation of control surface forces in relation to dynamic air pressure.

To put it short:
You should need much more control input at low speeds at a linear response curve.

EDIT: In the current feedback snapshot, control sensitivity is listed as “NOT STARTED” with a projected date of “UPDATE 5”. As the sensitivity page is fixed and the work on the issue didn’t start yet, at least they seem aware of the actual problem.

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I would suggest that it is NOT the “sensitivity” of the Joystick, # bits, Yoke / Joystick, 90 deg or 45 deg movement etc.

The sensitivity adjustment UI has been fixed … GOOD. You can now easily set the profile to anything you think you need to help compensate for the limited movement of the control. etc

8 bit, 12 bit 16 bit – all Hype and Sales talk.

As a Human, you would be hard pushed to move a real Yoke with any more precision that 8 bit. Its all about making small corrections, not precise positioning.

The real issue is that the "effectiveness " of the control surface should vary with speed of the air over their control surfaces. That does NOT appear to be the case.
Maybe it is being programmed in, but if it is, it does not “Feel” right … and at the end of the day, at least for a non-commercial sim, the “feel” is probably one of the most important things,

I’ll admit it, in MSFS, I find it is a struggle to keep even the C172 on the center line during takeoff and landing.
In RL, I can hit every center line light and feel the bumps (at low speed !!!). If I am trying to do this and miss one, I am annoyed with myself for being lax !!!
In MSFS, I sometimes feel “luckly” if I can keep the plane even “ON” a narrow runway !!!

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Although when new there’s likely little difference in sensitivity, accuracy or resolution between Hall sensor or pot based controllers, over time the pot based will accumulate wear and tear which will degrade performance. The changes will likely happen gradually so users might not even notice that their issues are related to that. Not true of Hall sensors.

Great news! Let’s hope for the best.

I know exactely what you mean. Im current flying the a2a 172 with a sidewinder FB 2, and it just feels right. I also use the Fs Forces addon for improved force feedback since the fsx standard is very limited. Theres a huge delay between control deflection and the actual movement of the airplane when at slow speeds. So much easier to adjust the plane trajectory. In fs2020 if you do the same joystick input the aircraft will roll like a fighter.

Also, maybe its only me, but the rudder seems poorly inplemented. I hardly had to use it while airborne. During curves. And myaircraft tends to bank to the right instead of to the left during cruise. And as soon i touch down the left tendency comes like crazy, very exaggerated. Its all so wrong. Im since for me, that right feeling is muuuuch more inportant that gsuper graphics, i dont plan to go back to this sim until i can have the same experience on that matter. And i think this will take a long time,. They cant evenn make a decent jnstaller. Say fixing all these more complex issues.

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Good to hear the same feedback from another RL Pilot.

Unfortunately, not much that the user can do to fix this … its such a fundamental part of the flight modeling.

What more can be said … unless ASOBO acquires the consultation/ sub-contracting of some experienced pilots, rather than relying on the Novice experiences of a few in House, newly licensed VFR Pilots, not a lot is going to change…

The good part of this is that I cannot believe Microsoft will allow this “???” to continue for too much longer ( ??? because I cannot think of a charitable word here)

If ASOBO was alone in this, it would just be their name.
But MSFS is really a MICROSOFT product, and has their name & reputation behind it, and the legacy of over 20+ years of Microsoft Flight Simulators

MSFS should be their Flagship for DX12 gaming (sorry, I said gaming !!)

Personally, I think that ASOBO needs to sub-contract more to other developers who have the necessary expertise.

I am so Glad to see that Aerosoft has been sub-contraced (partnered).
Let Aerosoft make / finish & correct the current ASOBO aircraft, and then produce a line of premium MSFS planes…

Let ??? be sub-contracted to make a state-of-the-art AI ATC system.
Real world AI ATC systems are just around the corner, how long they will take to be Certified is another matter.

In my opinion (not that it counts for much), ASOBO should take on the role of the Prime-Contractor, and most of the highly technical Aviation / weather / Scenery aspects should be contracted out to those with the knowledge & resources to do a satisfactory job.
They are already done this in some areas, and it seems to be working well.

Could all be very exciting, in coming years … also could all burst in an embarrassing disaster – maybe still too early to tell.

It better all work out – I have just spent over a day with ACER & Crucial, trying to get a stupid 1TB SSD installed in my Gaming machine. Should have been a 5 minute job !!

Crucial Tech support – AMAZING :slight_smile: :slight_smile: :slight_smile: :slight_smile:
Acer Tech support !!! Non existent :frowning_face: :frowning_face: :lemon: :lemon:

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First paragraph:
I don’t think it’s a fundamental problem. The technology they use for the flight model seems solid to me. It’s rather some formulas in need of adjustment. Nevertheless, this is lot of work.

Second paragraph:
Totally agree!

A reply from a not real pilot. I am fighting, fighting and fighting to get a plane a little bit stable in a simple horizontal flight (no goal etc) I am also experiencing an extreme sensitive trim. So hard to handle and I know I am a beginner, but this takes out all you enthousiasm to go on. I really hope there is coming a real update about this issue.
I have also owned FSX and there it was much, much easier to go up and have a simple flight. I am also really aware that I have a lot to learn.
Thanks for this real opinion!

So how did FSX manage to give me plenty of resolution with my cheap Thrustmaster Stick-X movements?

After the latest patch, I didn’t make any changes to sensitivity and the controls feel a lot better to me. I can now move my yoke a decent amount and the plane doesn’t pitch way up or down with barely any input on my alpha yoke.

All - Agree controls are not as setup as well as FSX. Can fly there well, good level flight, trim etc. Cannot free fly any of the planes, all over the sky. Trim is also all over the sky, with exception of Pre Patch Icon a5, that one I can get trimmed out for 99% level flight. The rest of them no. Going to test FSX now to see if same issues there, realize it’s not the same software.

Now I have your attention.

There is no Joystick or Trim Wheel sensitivity issue, that is the cause of you having difficulties flying the planes, even with limited travel Joysticks - yoke -Trim Wheels

You are having problems, because the Planes are Dynamically Pitch Unstable … all of them.

The ONLY reason that after the last Update #4, the AP “seems” to be working better, is that they artificially speed up its response, so it can better dampen that Pitch instability.

(They increased it response to about 2x the Pitch instability frequency)

But when not on AP, and you have to control the trim, you are chasing it all the time, because the plane is unrealistically pitch unstable, and when you are chasing it, it gives you the impression that the sensitivity is wrong.

It also looks like the sped up the roll AP (at least in the C172), now when you turn on AP ROLL, it SNAPS to wings level, as if the plane had no mass at all !!!

Its unstable on all the axes, not just pitch in my opinion.
Where did you find out that asobo increased the response to about 2x the pitch instability frequency?

You sould report it to zendesk.

The sensitivy issues are real, you are just trying to reinvent the wheel by calling the issue something else, even if the issues are because of what you said.

You need to change the sensitivity in the settings. It’s in a separate window than the other settings.

Indeed that makes flying much easier and the planes are much more stable, but is 0.2 really accurate ? Even at 0.3, I find it’s practically impossible to stall with the DA-62 for example so I would tend to think 0.5 is more accurate.

after a couple of flights, I’ll settle for 0.5

It was just a guess.

I also think the values set by Asobo are widely off. With the values 0.5 for Elevator_Effectiveness and Rudder_Effectiveness, the planes are much more stable and controllable, like IRL I presume.

I found out by observation…
(Impulse response testing of plane in flight, with and without AP on)