I’m returning to simming after many, many years and have only ever dabbled in scenery before.
I’m hoping to “improve” my local field. My ambitions are not huge at present. Just to use some stock objects to replace existing hangars etc to make the ambience rather closer to reality than the stock airport. And to put up some fencing.
So, my question is: is there any way to merge fence pieces to form a continuous fence? At the moment I am just placing pieces of Fencing_Grilling02_Middle side by side. Which means that every fourth fencepost is doubled up and usually they overlap slightly or there is a gap. And corners look a mess because of the slanted anti-climb barbed wire at the top.
Apart from being tedious, which I can live with, the end result isn’t very good. Am I missing something? Is there another way? Also, are there corner pieces or gates somewhere?
I’m not this deep in the SDK or my airport project yet, but have you tried doing a boundary fence? (I think I saw it in the airport section somewhere?) If it’s anything like FSX it should be rather easy to draw a fence around your airport.
I am only starting to learn the SDK, myself, so I don’t know what I’m talking about right now.
But there is a Wishlist topic for fences, so it doesn’t sound like there’s a good way to do it. But I will happily stand corrected. In the meantime, you may wish to vote for this:
You can ‘build up’ fence-lines, using duplication, which is a slow way to start but good once you get going. Just place a fence object, duplicate and align it, then select both and repeat, until you have a good long line. You can select the whole line and rotate it as one, so you can cover large areas at any angle quite quickly.
However, yeah, I miss Whisplacer, which would take a start/end point and build a fence-line, but the same tool could also create evenly-spaced objects at a specific angle to the line, such as street lights, or randomly-spaced/random rotation objects on a line such as trees.