Curved Monitor With MSFS?

How did you mount your Tobii on a curved monitor?

I didn’t. It’s on the top of my autopilot which is bolted to the top of the yoke box:

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Very nice.

If you don’t mind, which company’s throttle quadrant are you using?

I used this cheap web cam:

1080p 60fps Web Cam

When I read the documentation for OpenTrack/ AI Track, somewhere it said to use a 1080p/60fps camera for best results. This one seems to work very well in both bright light and low light conditions and as you mentioned it’s important to configure the SW properly. It also happens to work well with Zoom/Skype and other general web applications (and is on sale).

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I use a BenQ EX3410R curved monitor, and I love it. When I first started with MSFS, I noticed that the display was stretched left to right, as the ultrawide resolution wasn’t supported natively. But I discovered the file UserCFG.opt in the MSFS LocalCache directory and changed the line “FullScreenResolution” to a resolution that matches the physical characteristics of my monitor. I’m currently using 5760x2468. No more distortion with a beautiful wide angle that provides peripheral vision, with no change in performance and no CTDs.

Just googled the specs out of curiosity. That monitor is a completely standard ultrawide resolution of 3440x1440, which is supported natively. Has been since launch as far as I can recall.

No changes to resolution can fix the increasing distortion towards the edges of the screen which affects all monitors to some extent. It obviously bothers some people more than others.

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Well, out of curiosity, I went and looked, and noticed what I’d accidentally done wrong in MSFS’s settings. So please disregard the post above, and thanks for pointing me the right way, @BeardyBrun. I still don’t see the distortion we’re talking about, though. I suppose that means I’m in the category that isn’t bothered by it!

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That is the Honeycomb Bravo Throttle Quadrant with the 737 mod from Etsy. I also have the TM Airbus and Boeing throttle quadrants as well.

I’ll try it thanks

Nice. a very good idea as my monitor is curved and too low where my peripheral is blocking my Tobii

Yea I was worried it wouldn’t work being further forward than intended and took a punt, but it’s perfectly fine there :slight_smile:

Awesome, I did the same when I got home and worked like a charm

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The distortion is not caused by the monitor, but by the FOV (field of view) when it’s set too high. To reduce the FOV, zoom in, pan the view and you will see that the image is no longer distorted at the edges.

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It’s caused by the way 3D graphics are typically rendered. Wider aspect ratios and higher fields of view are the worst case scenario, but it exists in all circumstances.

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Sorry but this is very wrong. Moving the camera sideway will not alleviate the issue.
It is caused by the FOV angle not being set for the aspect ratio. Very often referred to as Fisheye.

I didn’t say move the camera sideway, I said “zoom in”.
When you zoom in you reduce the FOV. If you’re talking about the kind of distortion that makes objects close to the edges look bigger.

I went from a 49" super ultrawide monitor to a nice big 55" 4K TV and haven’t looked back. The ultrawide was nice but seriously lacking in the vertical size department. Makes everything so much smaller than real life which makes instruments harder to read and mouse clicking on knobs and buttons a bit more finicky since they are smaller. With the 4K 55" TV everything in the cockpit looks much truer to life size and I don’t miss the little bit extra side visibility because that’s not usually where you’re focusing on anyway.

So, I’d recommend skipping that and get a big 4K TV.

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I’ll second that!! :+1: :rofl:. I use the OpenTrack/AI Track eye tracking freeware with my 55" TV and when I move my head side to side, I can see everything I need to - just like on an ultra wide monitor!

I believe you both mean the same thing :slight_smile:

The FOV settings in the camera.cfg react very similar to the lens of real world camera. So if you have a very wide field of view (i.e. a wide angle lens - doesn’t need to be a fisheye) you normally get so-called barrel distortions, which are barely detectable in the centre of the picture, but which get progressively worse farther out. If you set a narrow field of view (like with a telephoto lens) you will get very little to no distortions.

Consequently: if you have an ultra wide monitor like a 32:9 you will of course see far more distortions as the monitor is able to render a much wider area than a standard 16:9 monitor.

Since in real life you don’t view the world through a camera you won’t get this distortion effect. The lenses in your eyes actually DO have this distortion effect in your peripheral vision as well, but your brain has been trained to simply filter it out so you simply don’t notice it.
Those of you who wear presciption glasses will most likely be able to replicate the effect though with their glasses on.

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I’ve recently had an odd experience, I came into a 34" flat 3440x1440 and I think your eyes correct the curve?

I’ve been using three curved monitors for 2 years almost exactly, plugging in the flat monitor I thought I had the most hilarious manufacturing defect.

I would have, and still see it, sworn to you this monitor was built curved the wrong way.

Take this as what it’s worth from some random guy on the internet but I swear extended use of a curved monitor has skewed my perception, looking back and forth between the two is flipping weird.

Oh on the positive side going from 5760x1080 6,220,800px to 3440x1440 4,953,600px both increased my frame rates and made MSFS look better 
 though I miss my “RGB accent panels” a little.