How did you mount your Tobii on a curved monitor?
Very nice.
If you donât mind, which companyâs throttle quadrant are you using?
I used this cheap web cam:
When I read the documentation for OpenTrack/ AI Track, somewhere it said to use a 1080p/60fps camera for best results. This one seems to work very well in both bright light and low light conditions and as you mentioned itâs important to configure the SW properly. It also happens to work well with Zoom/Skype and other general web applications (and is on sale).
I use a BenQ EX3410R curved monitor, and I love it. When I first started with MSFS, I noticed that the display was stretched left to right, as the ultrawide resolution wasnât supported natively. But I discovered the file UserCFG.opt in the MSFS LocalCache directory and changed the line âFullScreenResolutionâ to a resolution that matches the physical characteristics of my monitor. Iâm currently using 5760x2468. No more distortion with a beautiful wide angle that provides peripheral vision, with no change in performance and no CTDs.
Just googled the specs out of curiosity. That monitor is a completely standard ultrawide resolution of 3440x1440, which is supported natively. Has been since launch as far as I can recall.
No changes to resolution can fix the increasing distortion towards the edges of the screen which affects all monitors to some extent. It obviously bothers some people more than others.
Well, out of curiosity, I went and looked, and noticed what Iâd accidentally done wrong in MSFSâs settings. So please disregard the post above, and thanks for pointing me the right way, @BeardyBrun. I still donât see the distortion weâre talking about, though. I suppose that means Iâm in the category that isnât bothered by it!
That is the Honeycomb Bravo Throttle Quadrant with the 737 mod from Etsy. I also have the TM Airbus and Boeing throttle quadrants as well.
Iâll try it thanks
Nice. a very good idea as my monitor is curved and too low where my peripheral is blocking my Tobii
Yea I was worried it wouldnât work being further forward than intended and took a punt, but itâs perfectly fine there
Awesome, I did the same when I got home and worked like a charm
The distortion is not caused by the monitor, but by the FOV (field of view) when itâs set too high. To reduce the FOV, zoom in, pan the view and you will see that the image is no longer distorted at the edges.
Itâs caused by the way 3D graphics are typically rendered. Wider aspect ratios and higher fields of view are the worst case scenario, but it exists in all circumstances.
Sorry but this is very wrong. Moving the camera sideway will not alleviate the issue.
It is caused by the FOV angle not being set for the aspect ratio. Very often referred to as Fisheye.
I didnât say move the camera sideway, I said âzoom inâ.
When you zoom in you reduce the FOV. If youâre talking about the kind of distortion that makes objects close to the edges look bigger.
I went from a 49" super ultrawide monitor to a nice big 55" 4K TV and havenât looked back. The ultrawide was nice but seriously lacking in the vertical size department. Makes everything so much smaller than real life which makes instruments harder to read and mouse clicking on knobs and buttons a bit more finicky since they are smaller. With the 4K 55" TV everything in the cockpit looks much truer to life size and I donât miss the little bit extra side visibility because thatâs not usually where youâre focusing on anyway.
So, Iâd recommend skipping that and get a big 4K TV.
Iâll second that!! . I use the OpenTrack/AI Track eye tracking freeware with my 55" TV and when I move my head side to side, I can see everything I need to - just like on an ultra wide monitor!
I believe you both mean the same thing
The FOV settings in the camera.cfg react very similar to the lens of real world camera. So if you have a very wide field of view (i.e. a wide angle lens - doesnât need to be a fisheye) you normally get so-called barrel distortions, which are barely detectable in the centre of the picture, but which get progressively worse farther out. If you set a narrow field of view (like with a telephoto lens) you will get very little to no distortions.
Consequently: if you have an ultra wide monitor like a 32:9 you will of course see far more distortions as the monitor is able to render a much wider area than a standard 16:9 monitor.
Since in real life you donât view the world through a camera you wonât get this distortion effect. The lenses in your eyes actually DO have this distortion effect in your peripheral vision as well, but your brain has been trained to simply filter it out so you simply donât notice it.
Those of you who wear presciption glasses will most likely be able to replicate the effect though with their glasses on.
Iâve recently had an odd experience, I came into a 34" flat 3440x1440 and I think your eyes correct the curve?
Iâve been using three curved monitors for 2 years almost exactly, plugging in the flat monitor I thought I had the most hilarious manufacturing defect.
I would have, and still see it, sworn to you this monitor was built curved the wrong way.
Take this as what itâs worth from some random guy on the internet but I swear extended use of a curved monitor has skewed my perception, looking back and forth between the two is flipping weird.
Oh on the positive side going from 5760x1080 6,220,800px to 3440x1440 4,953,600px both increased my frame rates and made MSFS look better ⊠though I miss my âRGB accent panelsâ a little.