I have big number of custom airports which looked just great before MSFS update 220.127.116.11.
After this update the selected airport is using the texture file from another airport (separate folder in the Community).
For example, I have XXXX airport with custom terminal which uses terminal.dds texture. Another airport YYYY has a different custom terminal object with different texture but with the same name terminal.dds.
So, after loading in XXXX I see XXXX terminal with YYYY texture.
Both airports XXXX and YYYY are in separate folders in the Community folder.
Again, before update everything was good.
As a simple fix - to rename all textures to XXXXterminal.dds and YYYYterminal.dds and rebuild every object with new texture filename.
There are a lot of work for 50+ airports.
But again, what was the reason to change the texture loading logic?
Any ideas or thoughts how to fix it quickly are always welcome.