Brief description of the issue:
Lighting of the ground textures & models is dynamically adjusted by time, season, weather and eye adaption effects. In combination, the resulting ground scenery can be very dark, even at midday. On a monitor, this is excellent (at least in my opinion), but with the limited dynamic range of VR headsets, it can result in a display that is unnaturally and unreasonably dark - like ‘flying during a solar eclipse’ - as someone very aptly described it.
Please can we have a method of adjusting/reducing these dynamic effects, specifically to lighten the daytime ground display in VR.
Provide Screenshot(s)/video(s) of the issue encountered:
Comparison of clear summer / overcast winter lighting taken over Riga in Northern Europe (both at midday local time) showing the change in lighting effects. Flying in VR, the overcast winter scenes appear much darker than screenshots show.
Detail steps to reproduce the issue encountered: