DC Designs AV-8B Harrier II Discussion thread

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Sir, teacher, I know something.
When you move an airplane’s aileron up, the wing moves down.
The Harrier does it completely the wrong way around, I just noticed it today.
This is exactly this mistake I made exactly 1 X as a model pilot.

:rofl: :rofl: :rofl:

The second lesson was: Never pull when flying inverted.

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It may be that Sky Dolly swapped the axes. I do not know that. I only noticed that in the replay.

Edit:
Forget my post. The problem is actually with SkyDolly.

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As for mapping a HOTAS (X56) when in exterior view it shows (4) engines. I know the Harrier does not have (4). Why are (4) shown?

I presume it needs to model thrust from the four nozzles. Probably an artefact of that workaround.

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Because even though it is an engine, there are 4 nozzles distributed around the center of gravity and therefore we represent them like this in MSFS

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The update degraded the flight characteristics imho. Is there a way to revert back to the original?

Thanks.

I just realized what huge mistake I made getting MSFS on XBOX. The XBOX Series 2 controller refuses to work normally, my keyboard commands are ignored and the Harrier, along with almost every other aircraft in MSFS just decides what commands to follow or ignore. There are no tutorials for poor design. On to PC!

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That’s suprising, im on Xbox series X and have no issues like that at all

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Indeed. There are a number of issues with the flight model it seems. I use an Xbox controller and keyboard on PC:

  • Trim seems to be broken (trim with keyboard); adjusting values, without any user input. Often to extreme ends such as 100% trim. This makes all phases of flight grossly unstable.
  • Transition from flight to hover could be much kinder for users on controller and keyboard, but I have also observed some strange flight dynamics such as loss of control in pitch when there should be enough, based on the degree of nozzle.
  • CL is bugged. Sometimes the aircraft will attempt to enter a hover, but this should not be the case during a conventional landing.

There’s numerous more, but these are some breaking mechanics. It is fun to fly though, but would appreciate some improvements.

Someone mentioned a switch for flight crew, also noted in last updated change log, where is this switch? I got the problem of seeing a civilian pilot on the exterior view, and pilot in cockpit view when switching to custom camera view. I will try the weight change, as previously mentioned, on my next flight (I just got it today), but I’m curious to know where that switch is that was mentioned. Love how this model transitions btw.

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Hi, want to bind an axis on my throttle to the nozzles. The manual says:

The nozzle-angle lever can be slaved to the Simulator’s “Propeller Pitch” command, to allow for its movement on HOTAS controllers.

However i cant find a “Propeller Pitch Axis” within MSFS. There is only “increase” and “decrease” propeller pitch, but not the axis.
How to bind it? Thanks

I can double check when I’m back on the computer, but I’d be surprised if the prop axis wasn’t already assigned to an axis on your throttle
depending on which one you have.

It is the same axis that all the variable pitch props would use.

Let me check and get back to you.

Incidentally, I don’t have the pleasure of working for DC Designs. I just flew the Harrier for a few years quite some time ago.

So, I’m probably better at Harrier questions than MSFS Harrier questions. :grin:

What controller are you using?, and, Do you actually have an axis to assign?
If the controller doesn’t actually have an axis to assign, the choice may not show up. It might be a digital encoder that MSFS doesn’t recognize as an axis? But more likely


When you went to search for the axis, assuming it wasn’t already assigned, did you switch the options in the control assignment under “Filter” from “Assigned” the default mode, to “All”?

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A pointlessly random screenshot that I liked :wink:

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Well, my axis is labelled “Propeller Axis” under the “Power Management” section in MSFS.

I tried to take a screenshot but wasn’t allowed to upload it because
reasons.

A second vote for making sure that “Assigned” isn’t selected in the left pane of your controller bindings screen. It defaults that way and only shows what you’ve already assigned.

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Scroll down to #210 
maybe IT helps


it’s the Propeller Axis which controls the nozzle lever, not the Propeller Pitch as in the manual.
thanks

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Glad you figured it out! :+1:t2: