Um, I was just explaining what the nozzles were mapped to since someone asked.
Let’s make this simple:
Yes, one can certainly make individual profiles for every single aircraft.
Also, one can not do that if a single profile seems adequate for your needs.
As it stands, the way the controls are configured requires one to reverse the axis SOLELY for the purpose of making the axis of the HOTAS match the corresponding handle in the virtual cockpit in the Harrier only.
So, if there is no other engineering, design, or functional reason for correlating prop pitch to nozzle angle, doesn’t it just make sense to not require a user to reconfigure his HOTAS for this single reason?
Anyway, I’m enjoying the plane. This is an inconvenience, at worst. The devs will decide what, if anything, to do with it.
Not sure what’s going on here but it’s happened a couple of times where my throttle is at minimum and I’ll end up going up backwards like a hot air balloon.
Hah, I just captured a video of that! I was trying to do my first vertical landing and all of a sudden my Harrier started shooting up backwards at thousands of feet per minute. Dropped the throttle to idle and tried rotating the nozzles. Gave up trying to gain control at 36,000 feet…
Not me I’m afraid, much as I might like to be a photographer, I’ve only got the tag here because I got a lot of screenshots published in ther early days of the sim and forum - so not my profession.
Would consider this a bug as such, but when I reset camera position in VR (HP Reverb G2) the HUD is slightly obscured at the top, feels like pilot is sitting a little too high, anyone else seeing this?
Good to hear, sorry for being a bit harsh, i guess i am a bit disappointed that “vectored rotors, thrust” fm wasnt included in the new in sim heli fm.
Bought the Osprey and was sure it would get an fm update after su11, but no.
I know you were going for, “approachable but believable” more than, “absolute but impenetrable”.
I’d say you nailed it in that regard. I’ve only put a couple of hours in but, right out of the box I think most users can get a taste of VSTOL, without spending 50 hours in the pattern!
I really appreciate the comments and more considering your relationship with the real plane. This has been difficult to do, I can assure you, and we have been on the verge of canceling it many times for fear that it would turn against us. We have been able to simulate thrust vectoring without WASM and make a flight model that overwrites the existing one, that is, without transitions from hover mode to conventional mode and it is possible to rotate the nozzles at any time and notice its effects
on the different axes: if you are going to do a loop, etc…
Being humble, we will never say it is the best thing that could be done, we will rather say: it is the best we can do for now… and whatever needs to be corrected we will not hesitate for a second to do it.
Fantastic aircraft! Credible flight model and awesome sound pack! I put it to the test on the UK Mach Loop and this was the first time I felt really scared at every turn, as it should be. What is lacking is just the documentation of the implemented systems: for instance how can one show the caret to the next way point on the hud? Or… How to bind the nozzle commands to one’s hardware? On the other hand, for the aircraft handling you can rely on the US Navy AV-8B Natops flight manual. I couldn’t find a similar manual for the Gr9 variant, though.
Does anyone know if the AV-8B Harrier II in MSFS 2020 uses the native flight dynamics? With the vertical takeoff, it should act somewhat like the helicopters.
I’m no expert but it’s surely totally different. I mean yes they both “can” go straight up but the method is totally different. No torque rotation to overcome, no vortices (in the same turbulent way at least), different balance and centre of gravity - with it being pushed up from 2 sides of the fuselage rather than pulled up centrally, jet propulsion rather than blades, and a helicopter only should lift off totally vertically if there isn’t enough safe room to have at least some forward motion (same as Harrier there I suppose).
I wonder if the jets of air do hit the ground and bounce / scatter though. Has anyone tried with the CFD visuals enable?
Was there a Marketplace update at all? It’s Thanksgiving Day here in the US and most people (those who don’t work retail sales or restaurant work) have a 4-day weekend. Given how few holidays and how little paid time off Americans have (if they have any at all), I doubt many non-essential people at Microsoft are working at all this weekend if they can avoid it.