DCS VR vs Microsoft 2020 VR performance

I’m running a 1080 as well and once I can get back in (constant CTD during startup for the last week) I’m looking forward to the improvements. I’m old and wise and patient now so can wait happily while the developers do their thing.

My pimax 5k+ works fine in x plane 11

Sorry Max, Have been using MSFS for over 30 years. They’ve had plenty of time.

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I did speak for myself…

It is a great racket if you can sell a guy a new car, then convince him that he needs to spend his own time and money, with his buddies, on numerous coming weekends in his own driveway, to figure out how to make it run.

In MSFS they call it community. And there is nothing wrong with that, unless the car wont work at all unless you roll up your sleeves and fix it yourself. Then there is something wrong with the car…wouldn’t you say?

Anyway my own programmer buddies and I got together to fix my own VR experience in MSFS 2020.

In fairness to MS there are thousands of combinations, and many headsets, and to tell you what I did to fix mine, I’m pretty sure would do others no good.

However I can report that with experienced help, after a few hours, I was able to fly the CJ4 with enough clarity to be enjoyable.

However, I can also report that after the last update, the CTD is back.

One step forward for mankind, 10 steps backkward…

but you need PP for x-plane and this reduces the performance ?

DCS isn’t even close to a full world sim…
Really just a bad comparison overall when it comes to complexity and individual processes that tax a CPU. I mean I would hope after 15 years DCS is well optimized to run it’s measly couple of payware terrain modules in VR as compared to THE ENTIRE DETAILED GLOBE of MSFS needing to be rendered in VR’s native stereoscopic 3D(with ZERO geographical sectioned loading screens) along with including individual taxing processes on the CPU such as

air/ground/sea ai traffic
constant changing weather
wind/thermal/aerodynamics and physics
complex sophisticated photogrammetry calculations
aircraft avionics/control surface calculations

I mean what’s next an MSFS vs Aerofly FS2 VR Smoothness and Optimization comparison?:roll_eyes:
These other sims are hard baked painted on puzzle quilt barren repetitive lifeless wasteland terrain compared to MSFS🤣

Before the ugly SU5 changing to how the image/LOD rendered… MSFS ran pretty freakin impressive on my 1080ti/8700k combo in VR.

RIP SU4! You are truly missed!:pensive:

Oups, except for the points in brackets, everything in DCS is way better developed.
Especially with regard to avionics and Co. DCS has the most complex and realistic flight model of all simulators.

DCS also has other things to offer as a beautiful floor look. It’s about aerial combat. Masses of data are calculated there, which the Fly Safe buses in FS can only dream of.

Apples and Oranges I’m afraid . DCS is a combat flight sim , MSFS 2020 is not .

Making comparisons , in my opinion , between both , is irrelevant .

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VR is definitely playing second fiddle in this sim.
It’s definitely taken a step back since the last update.
Constant problems and tweaking required as proven in this forum.

Il-2 Sturmovic works well in VR and the combat is ferocious, but still, the scenery is meh by comparison. I haven’t really gotten into DCS as yet. I’m hopeful MSFS will have combat missions at some point. Even now, flying the MK IX Spitfire from a grass strip in England, low over the channel in awful weather to “strafe” some V1 sites in the Netherlands or France is pretty cool.

I don’t think MSFS is ever going to have combat missions.

Terrain LOD set any higher than 70 causes CTDs for me since SU5. This is reliable and repeatable. Reverb G2, RTX 3070.

Might be worth a try.

I’ve shared your frustrations since Dec 2020, but it’s getting there.

Regarding the lack of wide FOV support and general lack of commitment to VR - I’m not surprised, all the headset manufacturers built their own environments and platforms and markets and now we have WMR, SteamVR, WMR bridge to SteamVR, Oculus, OpenXR over here in a different place, Pimax doing their thing… it’s actually a mess, I can see why Asobo just picked the MS stuff and ran with it.

For supporting WIDE FOV vote here. Thanks.

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simply openvr/steamVr

FS is an MS-Soft. Thats all.

Hi!

I am sorry but I disagree, I started flying in DCS VR with an HP Reverb G2 a month ago and honestly, the VR experience is far from crystal clear and fluid… All the new maps have problems with stuttering and even very high end PCs are struggling to get descent results in fps. They absolutely need a code optimization, as it is now, you need to play with big graphic compromises.

This is my personal experience…

Thanks!

I uninstalled X-plane 11 even before the launch of MSFS, I had some crashes, but the worst thing, it didn’t recognize VR most of the times. It was a bug reported since more than a year …

Hmm 60-80FPS here. How are your settings?

(but i can remember, wmr are 25% lower than steamVR)

You mean in DCS?

Well, at 100% VR resolution the new maps (Normandy, the Channel, Marianas) are playing at 30 - 50FPS but I would like to use MSAA x2 + High quality shadows everywhere and that’s is not always possible. To be able to play fluidly, motion reprojection is needed and some settings must be lower down and personally I see a lot of shimmering everywhere out of the cockpit. Even with MSAA x4 the quality is not so exceptional. But MSAA x4 penalize a lot the overall performance unfortunately.

As for FS2020, I found the native OpenXR + WMR much better than the Steam VR, my FPS are higher.

ok, shadows are a high frame eater. set it to low, 100%VR, you mean SteamSS? Set it not to percent, try 2700-2900pix vertical, Ingame PD 1.2. For me i have Reprojection off.

In FS, i have maybe 30FPS without repro. xD

Edit -ahh, and disable the mirrors (modul settings). gives 3-6 FPS extra.

I don’t like repro, because in fast flights the stutters when looking from the side of the cockpit gets on my nerves.
It is understandable, since not enough basic frames are supplied for the intermediate calculation.