Delay implementation of DX12

Ok, they say they’ve started it. So I guess thats as close of a confirmation I can get on that. Going back to op though, nothing indicates SU 6.

Yes they have. Watch the Q&A’s and read the link I sent you before. Dx12 is being worked on. There’s no way around this one.

Prior to this latest version of the roadmap, they had it slated as “SUMMER 2021” in all caps. Likely it was due for SU5 but got pushed back due to not being ready.

Watch some of the past Q&As if you want detail. They’ve outright stated multiple times in multiple Q&A sessions that DX12 is coming this year. It’s not a ‘maybe’ thing. It’s for sure so they can really unify both the PC and Xbox platforms on 1 common code base.

That said, SU5 wasn’t ready either, but they had to push that out the door unfinished because of the Xbox launch.

I’m glad they’re going for DX12. A game I’ve played for the last 9 years has just announced they’re updating the engine, to DX11…

Really, DX12 has been out long enough now, and will future proof this sim for PCs in 3-5 years time.

Well seeing as they currently seem to be running behind, I’m guessing it will get pushed back as well. Either way whether its SU6,7 is irrelevant. I dont agree that it should be scrapped all together.

Some games will let you choose between DX11 and DX12

Same. Personally, I’m glad they didn’t rush that one out the door. People seem convinced that DX12 is some magic dust that makes everything better, faster, better looking, etc. Most people screaming for it aren’t programmers and have no idea what they’re talking about.

It will benefit us in the long run, but it’s best if Asobo take their time and get it right and not deliver us flaming excreta like they did with SU5. Hell, even the Xbox version is buggier than week old road kill, full of failures to load, crashes, and all the same in-game bugs we’re seeing on PC.

Thats what scared me the most. When I started watching an xbox stream on day one and they were having all kinds of issues, most of all crashes. Like if they released it on console like that then YIKES.

I think those Xbox players just need to empty their community folders or update their drivers. It can’t be the sim. It has to be a problem on their end.

lol

Asobo, please continue on course with dx12, as this will be integral to hopefully more efficient rendering.

Sure, it is bound to muck up some stuff, but will ultimately be a win.

lol, that or make sure they weren’t running antivirus in the bg :sob:

Why do some have many issues when the rest of us, despite some bugs, can run the sim just fine? Legit question. I’m a PC user

I have no idea why that’s the case. For the last year, it was easy to blame end users, their mods, their hardware, their drivers, etc (in some cases, that DEFINITELY was the issue). And boy, did people EVER blame the end user and their hardware, refusing to believe the software was the issue.

But Xbox users are experiencing the exact same bugs we are on PC. You can’t blame the community folder, because there isn’t one. And you can’t blame different hardware configs, because all Xboxes are the same. But here we are seeing both platforms suffering from the same stability issues and outright failure of being able to load the sim up at all without a crash.

Hardware differences. PC users have thousands of different combinations. Then you’ve got driver differences. The list is a long one…

In theory, X-Box players should have a better time… just like Apple users… :wink:

Do you think server overload can cause these issues especially for Xbox on the day of launch?

I can also imagine some corrupted file(s) from the software causing these issues or lack of complete installation which caused corruption and doesn’t load correctly. I guess any of these is possible

If they definitely don’t intend to do a thing, they make mention of that in the wishlist. Check out the one about opening the weather engine to third parties.

Yea, what a crazy project. Technology is both good and bad. Trying to figure out a once and for all solution for all combinations must be a major headache. I sympathise with both end users who are experiencing issues and Asobo

Take a look at the bug reports from Xbox users. I mean the major breaking bugs. They’re the exact same issues as PC users.

  • failures to download updates
  • inability to get past that initial loading screen
  • inability to start a flight without a crash back to the Xbox “desktop”
  • random CTDs in flight.

That’s not to mention the SU5 specific bugs like altitude, broken planes, etc. They’re experiencing the same issues we are.

This is a definite possibility. If the client isn’t receiving data it’s expecting from the server due to network / server congestion or is receiving corrupted date and doesn’t have proper error handling code in place to handle that missing or invalid data, that could most definitely cause issues or even CTD.

In any case, that points to a failure of the client software here (the sim code).