Development of sim skunk works LOCKHEED TF-FRF-104 G

Did my first successful landing earlier. The key to this is proper power management. This aircraft doesn’t like low-power approaches. Next is reading the manual in-depth and refining technique.

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Try this standard pattern:

Overfly field at 325 KIAS / flaps T/O.
50° bank /2G for downwind leg
240 KIAS on downwind leg,drop landing gear and LND flaps (keep in mind about BLC,never chop throttle under 80/81%.)
Base leg at 200 KIAS
Final: 190 KIAS,decelerate until 160 KIAS and land.

KEEP THIS IN MIND!!: These speeds are for a touchdown with 1000 or lower lbs of fuel.
For every 1000 lbs exceeding,add 5 knots.

For example,if you have 3000 lbs of total fuel,add 10 knots…etc.

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Furthermore:
Get zipper_hints.pdf on /docs
Last pages report landing diagrams and procedures.
Also SECTION 2 of AFM has same procedure.

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May i please ask,why there are no other camera views while in showcase mode(when pressing the view button on the xbox gamepad) as also in the G91 ?

Really getting to grips with this aircraft. It’s great in VR and up there with the best.
Just needs some enhancements with the sound in my view.

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stay don’t understand, external gauge 13+klb internal - 7+ so 44000 arrow show half on internal fuel gauge… don’t get it, if she can take only 44k, why internal gauge end of scale is 7k?
p.s. 13 is 130 7 is 70 of course, 13 and 7 is numbers x1000 on gauges so :slight_smile:
p.p.s. must be time to bed, wrote crazy 44000 and start to correct by this mistake lol confuse my self, nobody do it so good lol

Well the single seat G can hold 5746lbs of fuel and I believe there were versions that had no gun and higher capacity.

i start to got it, it’s unified gauges for different versions of f-104, so 7k must be for single set fighter(what i would prefer btw :slight_smile: )

What’s the optimal real-world altitude and air speed for maximum range for the tf-104g?

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That’s a good question, in both this and the older version for FSX/P3D the plane seems to have a hard time at higher alts unless it’s screaming along and I generally cruise between 15,000 and 20,000 feet.

It’s an interceptor, high and fast, boom and zoom.

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nice job ! thanks ! waiting the patch now

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Quick and dirty test. Nothing is final, very much still W.I.P…

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Did you find paintkit useful? Every time is a little bet to put them together…

will be included on next release…

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Hi!
Thanks for this beauty! Really enjoyable to fly, low and high!

I just wanted to report few things that may be improved in the next patch:

  • tendancy to roll right (maybe already mentioned. At least on my side, can’t let her fly straight and level if I release the stick)
  • possibility to have reverse thrust : if you are at idle and reduce throttle (I use a key for this), you’ll end up with the first and only reverse-capable F104 :smiley: . You can even taxi backwards :wink:
  • LNSTF livery seems that it needs correction on the roughness layer (wings, tails and tanks are shiny)

Not anything preventing from enjoying the Lady anyway.
Thanks!

Hello,

  • no roll tendency here, may you fine tuning stick dead zone ?
  • yep, since dragchute drag uses reverse if you force reverse with the key it will push back
  • sure painter will correct if any
    /SSW
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always fly at APC reading = 0.92, you’ll have best range at all conditions.
If you cannot maintain that apc without AB it means you have to descent at a lower altitude
/SSW
BTW:
Flight Manual have several tables about range and loiter.

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Yes definitely useful, however it seems to be very resource heavy. I use Gimp for just about everything when skinning and the paint kit really loads up my system when compared to other multi layer templates. Also, when saving as a .psd file I can’t re-open it with Gimp unless I save it as a native Gimp .xcf file instead.

Thanks for these answers.
Strange, I get the roll tendency only with the TF-104… :thinking:

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