Thanks for the news on the updated flight model coming soon
Iām not complainingā¦ As I had mentioned a while ago my main issue was how bouncy the thing is on control inputs it wasnāt a complaint, just querying why it bobs about so much on inputs mainly in pitch. Iām not hammering it like a kid on an Xbox expecting the thing to behave to me abusing the life out of the plane with full deflections one after the other etc. Iāve been flying flight Sims the last 25 yearsā¦
It was merely about the bouncy yo yo like response mostly in pitch really, I realise this aircraft was designed to get up high launch a missile and get back down again quickly or along them lines and it isnāt some dog fighting monster.
If you could advise on that bouncy effect that would be great I donāt know why everyone has to get all defensive about these things, sorry I should of explained what I meant more clearly in my last post.
I see youāve mentioned thereās a flight model improvement coming soon for SU 11 so thatās good news.
Thanks for the reply
Cheers Ben
Well the entire horizontal stabilizer moves with pitch commands, and longitudinally itās rotating on very stubby wings, and finally the pilot sits a good deal forward of this point of rotation, so Iād say a combo of that could account for pronounced pitch movement. Iāve found that keeping the plane trimmed helps greatly with controlling the pitch.
At the end of the day I defer to Mario when it comes to the flight model as he, or someone on the team actually flew the 104 I believe.
Iām sure itās moddled aswell as msfs allows just really it just was after making pitch adjustments I wondered why the aircraft seems to bounce a bit thatās all, it certainly wasnāt a complaint it may of come across wrong I know an awful lot of work goes into these models.
I see this with a lot of jets, I feel like Asobo still has some improvements to make for jets to really shine. I know exactly what you mean by that bouncing. I keep meaning to try to create some input profiles for jets that have curves to make the initial movement less exaggerated.
hello,
you got a good point:
using almost constantly trims helps a lot.
It was also true on real life, F-104 pilots pierced in a few days their flying gloves on the thumb using pitch trim almost constantly
However it is true that the ābouncing effect on pitchā exists, you can limit it using trim and a smooth handling technique, but you can not remove it completely.
Recall that the flight engine of Asobo is quite generic and undifferentiated, is optimized for āslow moversā with conventional aerodynamic profiles, the āzipperā is somewhat unconventional.
BTW:
yes i have flown about 2000 hours on the iconic āStarfighterā both G and S models.
Thank for the feedback back, I think it would be good if Asobo had a fast jet type flight model available to use as a baseline with the increasing amount of military jets being developed for the sim.
Iāve added a wishlist item for a fast jet flight model
before takeoff and landing just set trim to takeoff(green indicator) and everything will ok then
Just a tip:
Clicking on pitch trim position light on left panel will set trim in T/O position, stabilizer will move to the āTā marker on tail fin, green light will go on
SSW
Great thanks
FRF-104 G VERSION 1.3.0
Just released at simmarket.de new 1.3.0 version
- fixed fuel flow cut above 10K feet with afterburner, user may set/reset throttle axis extremity to 0 dead zone
- restored native afterburner
- injected better engine and flight model
we will wait user feedback to disseminate to others vendors.
Soon also TF-104 G will be updated.
Users feedback really appreciated.
/SSW
Great thanks for the update
When will it update on just flight?
Very excited to see this! One thing regarding the TF, I noticed a couple small issues with it a while back such as AB noise missing, start cart not going away when clicking remove, and the tip tank oscillations were not working. I had submitted an email to the help desk about this but never got a reply, just wanted to make sure you were aware since youāre working on an update. As always thank you, these 104s rain my favorite and most used planes in the sim!
good news:)
Is it possible for those of us that purchased from within the marketplace to snag this update from you directly?
hello,
thanks will take a look to such issues
/SSW
Aircraft still loses power at 10000 feet after installing updated F-104. throttles has 0 deadzoneā¦plus even when aircraft isnāt powered when moving throttle to afterburner you hear the afterburner noiseā¦
didnāt try new version yet, but in current 1.2.4(?) this but present as well about not working engine and sound of afterburner at afterburner throttle position
Interesting, Iām currently flying the updated version and I donāt have these issues. No AB cutout above 10,000 and no AB sound except when itās engaged. I do have a plume of smoke coming out of the belly of the aircraft, but I do have the RedWing Super Connie installed and I believe that was a known conflict.
EDIT - Removing the Super Connie got rid of that particular smoke effect but I seem to be back to the later smoke issue which was caused by an effect from a World Update, I think the latest US one. Otherwise the update is all positives for me. I did notice the airspeed gauge seems to be a good 40 knots less than my ground speed. I wouldnāt expect this much at sea level but then again I could be wrong.