Did they forget the SDK update?

I’ll base my hope on this quote :wink:

Viewing And Testing Effects In The World
Effects made with the Visual Effects Editor can only be used in the world when they are “attached” to an object. This can be a scenery object, a SimObject, or the player aircraft.

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Currently you can’t attach effects to scenery objects, just SimObjects. This is done through the model behaviour and currently the documentation on that is a WIP, but you can find an example on this page (as has been mentioned): Visual Effects Examples

For the <FX_CONTACT_POINT_ID>, you would use the index of one of the contact points defined in the flight_model.cfg file. See here: [CONTACT_POINTS] The “point.N” parameter is the one we’re interested in as the “N” is the index value used in the model template. So, if you have point.1, point.2, point.3, and point.4 defined, and want an effect at point 2, you would have <FX_CONTACT_POINT_ID>2</FX_CONTACT_POINT_ID>

Hope that helps!

If the Guy on the Tow cart was paying attention, instead of staring of the other way into space, he has a Fire Extinguisher on his cart !!!

Whats he thinking ? “Not going to get involved, its not my Job - and if I do get involved, I’ll probably get sued !!”

Its really quite a realistic Simulator, reflecting todays values !@!

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I guess that helps if I was adding an effect to an aircraft…

So how do I add it to a ‘static’ simobject? I don’t have a flight_model.cfg for a chimney.

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There is a 0.13.0.0 update.

The SDK will be put in C:\MSFS-SDK by default. I always rename the old dir before installing the update. Today I updated to 0.13.0.0 and I’ve no issues sofar, my scenery project loads.

If you can’t find how to install the update: click menu Help / SDK Installer. A browser will start downloading. Close MSFS. When download is ready (1.8Gb) start your downloaded executable. Defender will complain, but you can ignore that (we all hope) then start MSFS again.

Hi ArcanePython931,

I had clicked on Help in the developer mode for the update SDK installer and all the system does is flash up a Microsoft webpage and it just vanishes. Unfortunately, the SDK installer update is a seemingly pointless procedure. There is no browser at all.

Strange.. this is what I got (and still get now)

The link is

https://pf-cdn-content-prod.azureedge.net/pf-content-live/2fb7c/etc/Sdk/MSFS_SDK_Installer_0.13.0.0.exe?sv=2020-04-08&se=2021-06-03T08%3A22%3A52Z&sr=b&sp=r&sig=qgTTXRUqUsuZvSWg53utTeN9ECL%2Fmz8IkrYp9U7qF%2Bg%3D

… maybe remove the sig= part if you want to try.. but the above is what i get.

Note: I have firefox installed as default, I don’t know why it is using Chrome ? Do you have Chrome installed ?

Yes, I am using Chrome.

It should not disappear. Maybe you have some other issue.. how did you install SDK previous time ?

Many thanks anyway for directing me in the right place.

Does it work ? the link ?

It was through Chrome.

It is downloading atm.

I’ll see how I’ll get on. Thanks. :slight_smile:

Same happened to me,
I flew through the docs and ‘how too’s’ and did all the tweaking and then hit a brick wall.
So far I have a simple 1m plane set up as a static SimObject.
The plan was to make the plane an invisible object after attaching the effect.
I tried contact_point_id 0 and 1 in the ModelBehaviours - didn’t work.
I tried the fx_guid with and without braces because sometimes needed sometimes not. - didn’t work.
Contact point suddenly rang a bell. Static sim objects don’t have them.
As an experiment I changed SimObject to a category=GroundVehicle, with..
[contact_points]
wheel_radius=1.0
static_pitch=0.0
static_cg_height=0
So there’s a contact point in the config.
I tried contact_point_id 0 and 1 in the ModelBehaviours - didn’t work.
Even if that did work, it would always fall to the ground because it’s a vehicle (I was doing a chimney too).
Back in the editor I checked everything. There’s a simobject project, an effect project, and a scenery project. I compiled the effect first, then the simobject that references the effect, and then the scenery which the simobject is in. - that didn’t work.
I then tried to go back to the beginning and use the Effect Editor to spawn on a listed SimObject.
I had it working on wheels and props but my SimObject wasn’t listed. So I tried a listed SimObject and went for the propeller again. This time there was no effect showing in the editor.
I’m not one to give up on anything but decided to do some bush trips.

Don’t forget this is a beta version at the moment. Hopefully the documentation can get pushed through quickly on how to assign an effect to something other than an aircraft contact point which seems to be the current status. All documentation is correct and we can create our own effects. We just can’t use them in the sim yet.

check your browser downloads

Please see the post I made here, and I hope this answers all your questions: Visual Effects Editor- Where is the Video Tutorial per release notes? - #7 by TheNocturne5586