Different Graphics MAYBE arebeing sent from the Cloud depending on your flight type and configuration

Hard to put in words but more detail.

I’ll get 2 screenshots to show or will
admit via reply that I was wrong.

1 Like

Thanks you.

I am accepting your comments due to the way you put them as if
completely knowledgeable of the FS2020 programming by Asobo.

That is exactly what I saw.

The WT CJ4 flies at around 300 KIAS. Thus, med to low level graphics.
The C172 flies at around 80 - 120 KIAS. Thus high level graphics

I did a lot of testing after WU3, London is a special case, very dense PG data.

What you can do is set the rolling cache size sufficiently big and ‘mop up’ the area to get it all stored locally on a fast SSD. That still doesn’t guarantee the sim keeping up, but at least the bandwidth variable is gone.

I did all these tests with 16GB ram and a 6GB GPU (1060). I currently have 32GB now but now CPU speed is my limiting factor (2.2 ghz).

2 Likes

Wow and thanks again.

I wasn’t challenging your knowledge.
But you sure gave back to me.

Thanks again. Now I have some reading to do.

The main point of PG data coming in 3 levels.
Never heard or read that before.

Tbh that’s more an assumption I made based on how the manual cache works. It also make sense with what I observed, big low detail patch appears first, then smaller blocks get more detailed.

This update / refinement process is also what causes runway tears. I made a video of how MSFS constructs the terrain on my rather slow system

Instant jump back to where I left the drone cam behind to see how long it takes, 80 seconds to get the whole scene together. Normally the sim works ahead, teleporting reveals what goes on behind the curtain. And if you fly too fast, you end up in the middle of this process, hence tripping over runway tears on landing.

2 Likes

@hobanagerik

I have the 2 screenshots and they look similar.
I tried to match the location of the shot.

It is interesting that:
The WTCJ4 takes off and flies toward NYC and flies centered over Central Park.
On the way, flies with LaGuardia Airport on the right wing.

The C172 flies to the right of the WTCJ4 flight path and far right of Central Park.
On the way, the LaGuardia Airport is on the left wing.

Each planes view is different.

Can you upload?

Maybe not helpful but I am curious about if you have rolling cache on and if you did run it with the 172 first and then the CJ4 does still seem different because I believe that is what its for if it actually works.

OK.

The flight from KJFK to KEWR has Waypoint AGNSS which is about half way. This Waypoint is at the Teterboro Airport.

Both planes at 3,000 feet.

WT CJ4 over Teterboro

Ok.

C172 over Teterboro

Your best bet here is to use the drone camera and position both shots the same. Also make sure the time of day and weather it the same - for this kind of comparison, clear skies works best. Everything is diffreent about these shots, including the aspect ratio (weird if you did a screenshot). Makes detailed comparison here very difficult.

Take one shot, using key landmarks in the corners of the shot so it is easy to find again. Ideally take the shot without the plane in view - we want to see as much scenery as possible and the plane/HUD just gets in the way

I’ve done what I can though, and not seeing a lot of obvious difference from this zoomed in section:
CJ4:


C172:

1 Like

I agree.

They look similar to me also.
Just used Win 19 Snip & Sketch.
Had to crop the files because they were too large to upload.

wow, that would actually be a very smart feature. AI wise

Confused a bit then as your OP was about how different they were, or did I miss something?

Unless you have your detail level cranked low, the differences you might see would be further in the distance. Like a build rendered in better detail in one scenario than another. But that would be driven by your graphics settings, not a change in plane.

1 Like

I said I agree to your previous reply.
The 2 screenshots look similar to me.

I did see what I thought was different graphics being displayed.
I can’t prove it and can only say that I was wrong.

But, I have to ask if the Cloud is sending a single graphic image,
where is is being modified for different CPU & GPU and FS graphic settings?

OK, understood. I’ve no idea what it is sending, but in your PC it is rendering it differently depending on your settings. If the settings aren’t different, then I’d be surprised if the image is any different if you are flying a diferent plane.

The bandwidth question is interetsing, and you can see the effect really easily yourself if you put on autopilot, then advance the sim rate at maximum speed for a minute or so, then then return to normal speed, you’ll see the scenery gradually spawning in around you. Can take quite a long time actually to “catch up”. It could have been an affect like that, or a server glitch at MS’s end

Yes, 16 GB of Rolling Cache.

So… @MSFSRonS if I get this right, you flew over the scenery in a fast aircraft, recorded cache (some cache) at that time, then you took a second flight with a slower aircraft… and the slower aircraft showed a better picture ? I get that all the time. Would the aircraft type make any difference ? I don’t run cache. I start flying. First flight slow, some stuttering. Second flight, same session, same place… smooth. I have that often, especially when I use a WIFI connection. Flying around somewhere, quality gets better. When I do pictures in London I sometimes wait for 5-10 sec to let it all settle down and be filled in. When it is loaded into the GPU… time goes to milliseconds. The first time… you gotta wait… and when you move fast… MSFS will compromise ?

I don’t know.

Just flew the flight and took the screenshot.
Had to go back to the Main Menu World Map to change the plane.
Flew it again with new plane.

Flying IFR/ILS with the same “Saved” Flight Plan.

I don’t know what the Rolling Cache was doing.

Rolling cache will store scenery around you while you fly. When you fly faster, it will store less frames. Second go, you get more data, the Cessna can reuse the old data, but combines with new data. It should, because the Cessna moves slower. It needs more info. When you keep flying around, in the scenery it will get optimal… and your FPS will go up too. Everything is ready loaded in your GPU. Of course this story is not true for very large city sceneries… then GPU memory (or even 16GB cache) will not be sufficient and you’ll keep downloading while flying.