I appreciate you taking the time and effort to but that together for me/us. More than what some people do on here. As long as you’re enjoying your experience then I’m not one to judge. Don’t worry about other people. The people who usually tear down people the most are usually the first ones to complain and ask for help when something goes wrong anyways. I know you’re up late so go get some sleep!
Recorded the flight again.
Flight is smooth.
Stutters and/or reduced FPS is due to the recording of it.
You have multiple stutters throughout the video, including a full 2 second stutter at 4:41. You frame rate drops to below 10 on approach, with multiple stutters on final approach that clearly interfere with your ability to control the aircraft. From a performance metric, your total VRAM usage is nearly 3 GB over what the Arc 770 has available.
I’m not sure why you’re still trying to convince us this is smooth, as this is far less than ideal for the vast majority of users. Turning down your settings, particularly terrain LOD, will instantly improve performance. I’m still trying to understand why you refuse to acknowledge the advice we’re trying to give, but instead continue creating videos on Youtube trying to justify your performance is “smooth.”
On a side note, you should enable the Dev Mode overlay and turn on the FPS counter. This will show the mainthread frame time and stutters graphically, and I suspect your mainthread frame time is through-the-roof high as you’re running with terrain LOD at 400 on a 9900k.
Last night I was messing around with my AMD settings after some divine inspiration and managed to FINALLY get FSR to kick in. Having had improved frames from my usual 45 in the PMDG to low-mid 50’s. I decided to crank the LOD to 400. Yeah…sim froze and I couldn’t even bring up my task manager. Mouse still worked but I had to force shutdown my laptop. This is with a cooling pad and a few memory optimizer programs running to help out. I have what I consider a pretty beefy system for all intensive purposes and that completely stopped the show. I’m sure his system and memory availability is a lot more robust than mine. But aside from having a NASA computer, I can’t imagine anyone with completely full settings getting solid ‘functional’ frames. There’s even a guy on here who spent 10K USD on a computer and even he was having performance issues.
I’m trying to get around to doing a recording I still have a 9900k and can still pull off terrain LOD 5.00 in the Longitude in large cities . LOD 4.00 in the heaviest of payware airports with exceptions of course like regdesigns CYYZ that no one can run
I do believe the all pilots forum rule applies, Ron… Play as you like. I know from your many posts I’ve read that you enjoy it. Don’t listen these guys.
Thanks…
Good to hear from you.
Absolute true! That’s why I think people shouldn’t be investing a lot of money on a new gear or significant upgrades until MSFS optimizes the game! I am guilty of spending a lot of money on a new gear in 2022 just to find a very slight improvement in fps and smoothness!
it seems to me and my setup that the wider the difference the better. Basically, I scale at 5180x3xxx ish (can’t remember) but I downscale in game settings to 2460x1440. If I do 3160xWhatever down to the same 2460x1440 my fps goes down. I use TAA btw, and yes DX11 gives me higher fps than DX12. I experimented a lot! make sense?
Sure does. I’m guessing until DX12 is actually out of beta that DX11 and TAA (standard default) would most likely provide the best results overall. I’m sure in some ways using DX12 will have their advantages but since it’s not fully developed it makes sense to stick with something stable.
DirectX12 improved a lot my performance with Frame Generation, gave boost in FPS in my RTX 4080 OC 16GB
keep looking
Performances are way better with DirextX11 and the game is more stable with less visual glitches.
The only reason to enable DirectX 12 is if you have a RTX 4000 series and want to use frame generation (DirextX 12 exclusive feature). In the future, t might be needed for RT too.
But other than that, I get way better results with DX11 (RTX 3080).
VRAM consumption on DX12 is insane for the exact same scene and graphics.
Hmm… that’s a very broad statement that I don’t think is true after reading many other posts (note: my opinion). DX11 doesn’t work very well for me as I get lots of micro stutters but DX12 is smooth as butter. I think with the wide range of systems people use you just to need to find which one works best for your configuration.
SU12 release … DX11 – Gauge Pop outs to 2nd screen now only producing a very minimal FPS drop …
(Lets keep it this way please !!)
Yes, and if the posts in these forums are representative, many AMD and Intel card users are finding DX12 to work well and don’t seem to have the stuttering many nVidia users have mentioned. It does seem to depend largely on user configuration, both hardware and software.
Intel A770 GPU -16 GB here. Z390, 9900K, 64 GB
DX12 is great.
4k, Ultra, TAA, T Lod = 400, O Lod = 900.
Smooth.
^^ Haven’t we been here before?
Simple, DX11 works fine. DX12 crashes to desktop.
I find DX12 works significantly better than DX11 with my GTX1070.
I’m getting better performance with DX11. Terrible stuttering under DX12. My specs are on my profile.
What on earth happened to DX12 in su12
It’s normally the other way around.