That’s all as far as I’m concerned. For whatever reason Asobo stopped the in-game sliders at 200. Why is anyone’s guess but it is what it is. Just treat those values like you’re sliding those LODs past 200 To be fair they have said they’re going to provide options to go beyond ‘Ultra’ so this is just a stopgap.
If we’re talking about a graphics ‘issue’ since SU5 then I would totally agree. It looks to me like they changed some things in the rendering because I’ve seen some brilliant depictions of distant showers and rainbows that I don’t recall being as noticeable previously. The flip side of that is it seems to have made certain aspects of the lighting a bit whacky, particularly where sunlight shines through cloud. Again, I’m sure they will tweak that going forward. It may be something they’ve done in preparation for DX12 and raytracing. Who knows?
Maybe it’s just me, but I’m getting a bit tired of reading all of these conspiracy theories about huge and deliberate graphical downgrades to accommodate the XBOX. There are countless threads now where certain people just keep chucking these same statements out there without backing it up, just because they want to hate on consoles. Yes 200 LOD looks rubbish. So what? It takes seconds to change it in the user.cfg file except now the performance is way better.
Then there are the people who perceive there to be an issue, but the cause is the settings bug where even though the settings say ‘Ultra’ it’s actually set to ‘low’. Finally there are the people with genuine issues. I’m just making the point that I firmly believe those genuine cases are not a consequence of Asobo deliberately screwing the PC version so kids can divebomb Tower Bridge on their consoles. SU5 brought a lot of good things to the party but also brought a ton of bugs too. I’m sure once WU6 is with us many of these issues will be consigned to history.
FWIW this video aptly demonstrates the settings bug…