Things I learned (or read between the lines):
Memory is important and can be the bottleneck (Seb). Glad I got 32GB at 4000 and CL15. Again: Check your BIOS settings. That DDR3600 you paid extra for may be running at 2166. This was true for FSX also, and it’s worth repeating. As much as quantity, memory speed and latency is critical.
DLSS. His response to the question “DLSS??” was something like “um yeah” followed by a pause implying “next question”. Disappointing and a bit condescending. This tells me there are no plans to implement DLSS or enable it in the DX12 port. Consider putting someone else on the call with Seb and Jorg. That response was bad form and really bad marcom.
XBOX, XBOX, XBOX. Seems like “it’ll be there with the XBOX version” was the answer to many questions. This tells me they are crunching on the XBOX version and barely working on the PC version updating. I’m guessing it’s behind schedule and super high priority and needs minimum DX12 functionality to run well on the lower XBOX specs. In light of the disaster that was Cyberpunk, I’m sure they are under strict orders to not release an XBOX title that runs on PC and sucks on XBOX. Given the sorry state of optimization on PC coupled with the lower XBOX specs, they have their work cut out for them. Godspeed…
XBOX is totally team red. So looks like no team green optimizations likely any time soon (DLSS, RT, etc). This is unfortunate. Maybe when the XBOX release happens they can go back to fixing all the INTC/NVDA bugs. MSFT is a business, and I try to remember that there’s extra revenue to be had by releasing the XBOX version and not much incremental revenue to be had by fixing the PC version since most of the market with PC’s have already bought it.
Replay: They’ve evidently had this among the dev team since day 1. It’s required functionality so marketing can gen up all those beautiful videos and set them to music. If the codebase has been there for so long, how hard can it be to slap on a UI and release it to us? But then again, it would be a few FTE-days taken away from the XBOX release I guess.
Weather. They consider the weather engine to be core to the sim. They are not enthusiastic about 3rd party weather addons. In light of this, the live weather bug is all the more puzzling. It’s not rare. Every time I go on a group flight, some poor guy (or 3) has the problem and has to be tutored on how to work around it. While not complicated, many people to not live their lives for MSFS, nor spend all their waking hours cruising the forums learning all the bug workarounds. Point is, it’s very common and I was shocked that they can’t reproduce a common bug (common by my observations) on a system they consider to be core functionality.
Caution to the team: The XBOX gamers are going to expect to pay their hard earned money (or unearned stimmys) on this title and expect it to work properly. If the thinking is that us “simmer enthusiasts” are nitpicky complainers, wait till gamers get their hands on this and experience all these bugs. Expect the expressions of displeasure to be much more vocal and public about CyberFlightSimPunk2021. Yes it’s pretty, but pretty only gets you so far in life.