I suggest you all uninstall MSFS from the search bar. That will delete all folders, including community.
Then start with a fresh install. There was a significant FPS improvement for me, I used the default settings chosen by the installer for my hardware. (Xeon quad core, Gtx1080TI).
Everything seems stable, smoother and faster than all previous versions of MSFS.
Iām 99,99% sure those messages, the GPU one saying āyour GPU have a problemā, and the āMemory can be readā¦ā, are results of a problem inside MSFS code. Itās hard to not focus on them obviously as they prevent us to fly, but Iām pretty sure losing time trying to resolve them by doing this or that to our machines, is not the solution.
I know my machine by heart, Iām born in 1966 with a keyboard in hands and thatās my job from ever and for ever. My machine is doing well thanks to ask.
Now, MSFS devs need to investigate, Iām sure they do it, and find real root causes.
DLSS and DSR are fully compatible and can be use together without problem. It could even be interesting to foul DLSS to get more possibilities above the āQualityā one:
I have changed no settings, everything at default as installed out of the box. I have no need to tweak or play around with anything. Performance, quality etc. all great. Thanks.
Only thing that has changed is update to SU10. No problem before that.
I did a fresh install when SU10 dropped. Since the first couple days, I have rolling cache @ 32GB and havent had a single crash since. Not sure if thats related or not.
Iāve been battling CTDs since SU10. Didnāt matter what mods I removed or my settings (DLSS, TAA, DX11, DX12, multiple nVidia drivers) or what planes I flew. More CTDs than successful flights.
Saw a post here about disabling hyper-threading so I gave it a try.
Had a day of perfect flying without a hiccup. I flew all five of my favorite planes with mods and custom liveries on east and west coast USA.
KAP140 mod - ok
TDS GTN750Xi - ok
Analog Caravan, Kodiak, 310R, 414AW, DC-6 - ok
FS Realistic - ok
My rig:
i9-12900K
RTX-3080
32G DDR5
HP Reverb G2
OpenXR toolkit
Iāve generally been pretty lucky as far as running this sim until this update. I am getting stutters on approach again and I havenāt had this problem since maybe SU4. So Iām dismayed theyāve reared their ugly head again. I get a stutter at about 1000ft and then a couple of them at near 500ft. I have this problem with Win10 and Win 11. Iāve tried the drivers windows give you, Iāve tried the ones with Geforce experience. Iāve tried with the overlay on and with the overlay off. Iāve tried the Geforce experience beta. Iāve tried with DX11 and DX12. With experimental features on and off. With Geforce experience uninstalled. My only conclusion is itās the sim. Really hate to see stutters crop up again. I thought we were through with them with the Xbox update. Really takes the fun out of it.
You ran the studio driver and no geforce experience? The windows driver will be old performance has been better for me withast studio driver than the latest game ready version.
We know this workaround ā but doing so makes everything else in Windows out of calibration!
Moreover, it doesnāt answer the question: "Why then before the SU10 update (under similar conditions, same aircraft), the cockpit panels were more bright?"
They changed the exposure settings because many people (not me) had complained previously that the environment outside the aircraft was over-exposed. Which it was, but thatās unfortunately how the real world works.