Distortion free Multi-Monitor-Support

Back in the day with Pascal based graphics cards nVIDIA implemented a technology called SMP or Simultaneous Multi-Projection. That technology allows you to have angled multi-monitor setups without any distortion without the traditional performance degradation!

That technology - since VR entered the game too - got improved and is still available with Turing but also the latest Ampere based graphics cards.

I don’t know about AMD graphics cards but I assume they have something similar too.

I would love to have Asobo implement those technologies so that we can enjoy MSFS with as much frames as possible on more than just one screen.

If you agree, please vote for this wish. Thank you!

Let’s start with multi monitor support anyway and go from there :wink:

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Normally I would agree but I’m afraid that once “normal” support is implemented they won’t do everything again just to improve performance.

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well unfortunately SMP never really took off, AFAIR there have been only 1 or two games really supporting it (and even the Version of WOW that was shown in a demo never got published)… I think I already read somewhere NVIDIA might even drop support for SMP soon.

And TBH if I had to decide on how to implement multi monitor support, I wouldn’t want to bet my money on a proprietary NVIDIA only solution.

This was the proper solution to multi-monitor support but Asobo went in the wrong direction. This solution would have allowed frame gen and dlss to work across all monitors.

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This is very old news (2018) and i have never seen this implemented.
Future development is not expected, because it is now already 7 years later.

iRacing uses it. It’s is still available to use in the newer cards but it’s up to the developers to implement it.

I have never seen it, but yes iRacing seems to be using it.
But wen it is available, why so little part of developers using it?
Is it the high demand on the hardware when using this software api?
Or is it the problem that SMP is not supported by AMD graphic cards?

That perfectly describes “reinventing the wheel” (we don’t use that tech because it’s way too old).

Before they made MSFS2020 it was allready available. :wink:

I think it is not compatible with all graphic cards on the market and therefore not many developers use this api.

It’s a Nvidia thing and Compatible with:
Turing based GPUs.
(GeForce RTX and Quadro RTX)