As discussed here, DLSS 2.5.1 improves DLSS SIGNIFICANTLY. Seems like the quality DLSS of previous version is equal to this version’s BALANCED version.
That seems true according o the benchmarks. So maybe we can get even better performance from DLSS on non 40 series cards?
Now how to use it. Well for one, Asobo can implement it. But while we wait, there is a way to use new DLSS dll files in the games where older DLSS versions are used.
Then extract and copy to the folder where “FlightSimulator.exe” is located, in my case it is “H:\Steam - FS-2020\steamapps\common\MicrosoftFlightSimulator”
Then here you can copy the content of the zipped file after unpacking
Off coarse you do this at your own risk, so be warned and think before proceed and make copy of the old file(s) before paste the new one(s) which will overwrite the old
Yep, that’s how I updated several games to this new DLSS version (E.g. Cyberpunk, Death Stranding, etc.). You just have to replace the old file nvngx_dlss.dll by the new one (backup the original one, we never know). Keeping your mouse on the dll will show you the version number (or checking file properties).
I confirm it’s a good step in quality. Even DLSS Ultra Performance look better now.
The DLSS Swapper didn’t find my MSFS2020 which is from Microsoft store and the executable is in:
C:\Program Files\WindowsApps\Microsoft.FlightSimulator_1.29.30.0_x64__8wekyb3d8bbwe
And I get permission problems to rename the old version of the nv… dll using a powershell (with run administrator)
As I said above, that’s where the nv…dll file is and I am just saying that the DLSS Swapper doesn’t find MSFS when it runs - it does find War Thunder and 3DMark. Amyway, I only have read access to that file even with running powershell or CMD as an administrator.