using DLSS frame generation with DX12 causes a strong flickering since SU14. I did not have this problem with SU13. Anyone helse having this problem? I’m using the experimental MultiMonitor View with 3 monitors connected. Im on the newest Nvidia driver.
I have the same issue, with only one main monitor in 4K.
Deactivating Frame Generation and activating it again solves the issue, but sometimes it appears again after two seconds.
The issue has not been there before SU14.
I had a recent opportunity to upgrade my graphics card from the 4070Ti to a new ASUS ROG Strix GeForce RTX® 4090 OC Edition 24GB GDDR6X GPU and the flickering is consistent and I also have micro stutters around certain PG areas, both are significant (and seem to be connected).
CPU is 5800x3D and I am using one display - a LG C2 55" 4K TV.
Driver is version 546.33 (will try the new 546.65 tonight though I do not believe it will make a difference).
In general, I was having major stutter issues with the 4070Ti. They are slightly better with the 4090. Based on this issue being reported from many others after SU14, I did not think the 4090 would completely solve it and I did the upgrade based on the opportunity to get a hard-to-get 4090 card and looking to the future when this is hopefully addressed by Asobo.
Have this same issue. Before SU14 I did not have this problem. I tried the SU14 beta before it became live and noticed the issue on there. Thought it was just a beta bug and thought for sure it would be fixed before it fully released. I’ve updated my dlss, updated graphics drivers, fresh clean install of graphics drivers along with control panel and GeForce experience. Its a frame gen issue and have been scouring the internet for answers. It bothers me that SU14 was pushed out with this severe immersion breaking bug. Hope this gets fixed soon.
New testing of this issue and ended up finding it to be an issue with using nvidia shadowplay and the frame generation msfs. I tried a new recording software (OBS) and have not had the issue since.
I don’t use Shadowplay and have everything unnecessary deactivated in GeForce Experience and still have the issue. Also no other recording software running.
I just saw this video and i am having hard time believing it, a program called “Lossless Scaling” is doing frame generation x2 and x3?!. You think this can work on MSFS? Anyone tested it before please? I don’t wanna damage my gpu. DLSS frame generation flickering was really annoying when i tested it months ago and fps was dropping when i activate it.
I also encountered this problem, but I solved it. You just need to change the window size. For example, I was running in windowed mode and I solved this problem by changing the window size.
is incompatible with VRR so it will potentially appear less smooth than native FSR3 / DLSSFG
it also has a moderate GPU overhead, and lack of internal engine data means the interpolation won’t have the same potential to be as high quality / detailed as FSR3 / DLSSFG.
also, note that the algorithm for DLSSFG is internally capable of generating more than one frame, however it is currently locked to one frame only. nvidia’s software engineers considered one frame for interpolation the sweet spot for a reason.
I tested with other not so demanding indie games so far and yes you are so right. I couldn’t get smoothness on lg c1, tested every possible settings on program, it has so many options, so many scaling types and i am so lost. Even there is a “VRR support” on&off option but it was like not working. I don’t wanna stress the gpu on Msfs with it. Have a great day.