DLSS Frame Generation causing flickers since SU14

Hi,

using DLSS frame generation with DX12 causes a strong flickering since SU14. I did not have this problem with SU13. Anyone helse having this problem? I’m using the experimental MultiMonitor View with 3 monitors connected. Im on the newest Nvidia driver.

Thanks!
Best regards Andreas

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Which GPU are you using and driver version?

Is the flickering on the main display, or the additional (or both?).

I have the same issue, with only one main monitor in 4K.
Deactivating Frame Generation and activating it again solves the issue, but sometimes it appears again after two seconds.
The issue has not been there before SU14.

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Yes, I am. TAA/FG enabled/DX12.

I had a recent opportunity to upgrade my graphics card from the 4070Ti to a new ASUS ROG Strix GeForce RTX® 4090 OC Edition 24GB GDDR6X GPU and the flickering is consistent and I also have micro stutters around certain PG areas, both are significant (and seem to be connected).

CPU is 5800x3D and I am using one display - a LG C2 55" 4K TV.

Driver is version 546.33 (will try the new 546.65 tonight though I do not believe it will make a difference).

In general, I was having major stutter issues with the 4070Ti. They are slightly better with the 4090. Based on this issue being reported from many others after SU14, I did not think the 4090 would completely solve it and I did the upgrade based on the opportunity to get a hard-to-get 4090 card and looking to the future when this is hopefully addressed by Asobo.

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Several of us are experiencing the exact same issue, all starting since SU14 launched. FG is terribly bugged now. :frowning:

Here’s a recording of the FG bug that I posted in the threads a couple of weeks ago.

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Have this same issue. Before SU14 I did not have this problem. I tried the SU14 beta before it became live and noticed the issue on there. Thought it was just a beta bug and thought for sure it would be fixed before it fully released. I’ve updated my dlss, updated graphics drivers, fresh clean install of graphics drivers along with control panel and GeForce experience. Its a frame gen issue and have been scouring the internet for answers. It bothers me that SU14 was pushed out with this severe immersion breaking bug. Hope this gets fixed soon.

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New testing of this issue and ended up finding it to be an issue with using nvidia shadowplay and the frame generation msfs. I tried a new recording software (OBS) and have not had the issue since.

I don’t use Shadowplay and have everything unnecessary deactivated in GeForce Experience and still have the issue. Also no other recording software running.

I have the same bug…

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I have had the same problem twice now. I use a 4080 Super. A bit annoying - but at least it can be fixed by switching it off and on again.

I just saw this video and i am having hard time believing it, a program called “Lossless Scaling” is doing frame generation x2 and x3?!. You think this can work on MSFS? Anyone tested it before please? I don’t wanna damage my gpu. DLSS frame generation flickering was really annoying when i tested it months ago and fps was dropping when i activate it.

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It’s been around fir quite sometime and it does work pretty well with MSFS.

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Same here, I hoped it would be fixed with SU 15, especially since it was never a problem before SU 14…

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I also encountered this problem, but I solved it. You just need to change the window size. For example, I was running in windowed mode and I solved this problem by changing the window size.


as the picture shows

is incompatible with VRR so it will potentially appear less smooth than native FSR3 / DLSSFG

it also has a moderate GPU overhead, and lack of internal engine data means the interpolation won’t have the same potential to be as high quality / detailed as FSR3 / DLSSFG.

also, note that the algorithm for DLSSFG is internally capable of generating more than one frame, however it is currently locked to one frame only. nvidia’s software engineers considered one frame for interpolation the sweet spot for a reason.

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I tested with other not so demanding indie games so far and yes you are so right. I couldn’t get smoothness on lg c1, tested every possible settings on program, it has so many options, so many scaling types and i am so lost. Even there is a “VRR support” on&off option but it was like not working. I don’t wanna stress the gpu on Msfs with it. Have a great day.