DLSS is the way. TAA is a wrong approach

DLSS 4 gives me comparable clarity to TAA but with much better performance, So there is no looking back now!
With quest3 and 4080, DLSS 4 performance mode is my default for the future.

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I mean what I really wonder is why the HUD in the F18 is not blurry.

The main value of DLSS tweaks (imo) is setting custom DLSS values. Eg you can set one between the standard Performance and Quality levels if you need just that little bit more performance than Balanced gives you.

With Ultra, you lose a lot of fps since it renders at a fairly high resolution. It’s nice to have all the options though.

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I don’t find DLSS 310.2.1.0 blurry at all. Even the glass cockpit displays are clear to me, for static text at least.

If you look at altitude numbers ‘rotating’ quickly then of course that will introduce some blur, but good heavens if that is the measure blurriness in glass cockpit then there’s something wrong because 90% of glass cockpit text is static and that looks ok to me.

DLSS 4 isn’t perfect though, unless I use DLAA I get a lot of artifacting on clouds which has been seen in many other games too like Star Citizen.

Fly past a tall building even in the c172 and you’ll ghosting on the sharp edge, or even if another aircraft passes, honest it feels like the emperors new clothes fable

With DLSS 4 and dlss//balanced, dx12, this building edge ghosting is pretty well gone for me with msfs2020. Not sure about msfs2024 since I don’t have it installed right now.

If this bothers you and you can’t sort it out, go back to TAA I guess. Cheers.

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As a DLSS warrior since day 1 (2 years ago at least) I must say that the preset E with 3.8.10 was the best Dlss in terms of ghosting (no ghosting at all, see video MSFS2024). Problem of course was the clarity.

310.2.1 is bringing back A LOT of ghosting, not only in the glass cockpit but everywhere.
Wings look like leaving a visible heat wave.
The sharpness and resolution improved a lot, of course.

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Sorry to hear that mate. I don’t see any of this with latest driver in msfs2020/dx12, dlss/balanced, and preset K. All clear everything for me right now.

I am finding TAA at a render scale of 105 (4K native) using a 4090 has image quality that is amazing. Works the GPU too!

VR? What resolution? I need to make more tests but honestly I’m not happy about it. This is in 2024… I already abandoned 2020.

I’m only using msfs2020 for now (QPro res slider full right and 1.3x SS, so about 3.5k upscaling, with dlss4 dlss/balanced).

I’m going to wait for heaps more 2024 updates before reinstalling it. Good luck trying to finetune 2024 settings mate. Cheers.

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Does anyone have an idea why the ghosting is not happening at all on the F/A18 HUD?

That would be interesting to understand, because it might give a way to get rid of it also for other displays…

Probably a different display type (technically) than the glasspanels which show the ghosting. Am sure a tech guy can explain :slight_smile:

After a few days of flying i switched from TAA to dlss quality. The smearing and ghosting on instruments where so noticeable that i immediately switched back to TAA.
With TAA both lod on 180 and 140 i get an steady 40fps what is enough for me.
A Crystal clear display is so nice. I personaly prefer this above a few fps.

9800x3d-4090

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I don’t get how some don’t see the smearing? “Rolling” numbers on glass panels are awful. Some other stuff are better in DLSS than in TAA and might be worth it, but people shouldn’t lie.

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The smearing in glass cockpits is a problem with the newer DLSS DLLs. When I use 3.8 with 2x upscaling and DLSS performance, there is minimal glass cockpit ghosting and the glass cockpits overall look better than when using TAA and are easier to read. Not a lie, just different DLSS versions.
TO mentioned 3.6 was best in terms of ghosting, I have to try that. I’m not using the DLSS 4 versions since the smearing/ghosting is so bad it doesn’t justify otherwise moderate improvements in image quality for me.

Can you tell me what your nvidia version is and what your dlss version?
Want to try dlss if ghosting is acceptable.

How do you get this 2x upscaling exactly?
To clarify…i am vr

Thanks

I think that the upscaling mentioned is a manual adjustment you have to make to the usercfg.opt file, it can’t be done through the settings menu.

The two parms are SecondaryScaling and SecondaryScalingVR. The SecondaryScalingVR is the one that affects VR. It defaults to 1.000000 but you can try altering it upwards. This basically upscales the screen resolution.

So I would suggest incremental mods rather than slamming it to 2.00000 and creating other performance related issues. So the pixel output is increased by whatever ratio you put in there.

I currently have mine set to 1.2

Don’t use secondary nothing… Just supersample with openXR toolkit

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Well switched to TAA for some weeks now. Tried dlss but ghosting on instruments and other scenery was so noticable that i took the TAA road. My system can produces a steady 40fps asw on high/ultra settings and godlike VD so thats all i need with my quest 3.

I used to race cars in the sim. Needed 90-120 fps there but for flying 40fps is enough.

So for me dlss is definitely not the way😉

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