I am not one for hyperbole, but this experience has completely changed my VR experience.
It all started with this video : SU11 + DLSS MSFS VR tuning for Reverb G2, RTX 3090, 12900k, with OpenXR Toolkit - YouTube
A lot of video’s about VR settings involve using the OpenXR toolkit. While I do not want to argue the added value that this toolkit can bring, I have it disabled. The settings it offers are a bit too much for me, I like to keep things simple. This video mentions this toolkit too, but for the real improvement you do not need it.
You do need the OpenXR tools for Windows Mixed Reality.
My PC : Ryzen 5900X, RTX 3080, 32GB RAM, Reverb G2. Quite powerful but nothing to make headlines with these days.
My old VR settings were roughly these :
In OpenXR : no custom resolution, motion reprojection Automatic, latest preview enabled.
In MSFS : 130% render resolution, TAA. All the other settings have an impact, but not drastically, so I will not specify them, they are mostly high.
My new VR settings :
In OpenXR : 140% resolution, motion reprojection Automatic, latest preview enabled
In MSFS : 100% render resolution, DLSS Balanced.
So what happens is that the game renders at 58% ( Balanced ) of 140% ( OpenXR ) of the resolution, which equals about 81% of the full G2 resolution. The image is then upscaled to 140% of the full resolution using DLSS to create the missing information, and finally the OpenXR layer compresses this back into the native resolution. Both the up- and downscaling are fast, constant time operations.
The game looks and feels completely different now.
The terrain is so sharp, and moves so smooth now. I have never seen this before in the sim. It is amazing to fly around, my brain still has to adjust, because the smoothness and sharpness is the same as in real-life, while before I had to suspend the disbelief for a little bit.
Before, the movement was reasonably smooth when looking straight ahead - though the image was not really sharp - but looking sideways, observing the lateral motion of the terrain, was always a chopfest. Even the simplest terrain was a bit jerky. This kind of motion is the hardest for any type of animation engine to make smooth, because of how our brain works. It has to be ultra smooth, or you will see the jerks. Just look at any panning shot in a movie on a TV with smoothing algo’s turned off, there are frames missing due movie-fps to TV-fps conversions, and you notice.
In the sim, this type of motion is now smooth.
The cockpit is also very crisp and clear, especially panel texts and steam gauges.
There are some artefacts, mainly around the propeller, heat waves, rapidly moving glass panel numbers and certain contrasting features, like a white wing strut against dark asphalt. You may not like the propeller artefacts on planes with a nose propeller. On helis or planes with wing mounted engines, they are not a factor.
Anyways, if you want to have more VR performance and quality on a G2, you should play around with these settings. You can even bump the OpenXR resolution to more than 140% and the game will still have to render less pixels than native.
I used to think TAA was the ultimate resampling mechanism, but DLSS turned my current PC into a next gen one.