Unless you have 100% accurate, real-world controls with the same length of throw, the same resistance, the same force feedback… the notion of “perfect” flight modeling (be it MSFS or XP) is NONSENSE.
Now, we don’t want “silly” flight dynamics. We don’t want taxiways to feel like skating rinks with anything over 3kt winds… but flight dynamics with a comparable disauthenticity (?) of say, a Honeycomb Alpha, is ok by me.
- Real world pilot, sim in VR, physical panel, use a Honeycomb, MFG Crosswind, GNS 530 & 430 from realsimgear, etc. I know as real as it gets… and I just accept the limitations of the software AND hardware, and enjoy the HECK out of this sim.
EDIT: And, I have the aforementioned hardware mounted on a 6 DOF motion platform, use ForeFlight mounted on my yoke with LiveATC.net playing local frequencies in the background, so I’m aiming for as “realistic” as anybody. ![]()