If you want to have “the MOST realistic sim possible”, go buy yourself a multi-million dollar full-motion simulator running on a mega-petaflop supercomputer. Or, you can cheap-out and get a personal Dream Aero cockpit.
As for me, I’m thrilled to have what I have - it’s a thousand times better than what I could have even begun to hope for.
Unless you have 100% accurate, real-world controls with the same length of throw, the same resistance, the same force feedback… the notion of “perfect” flight modeling (be it MSFS or XP) is NONSENSE. Now, we don’t want “silly” flight dynamics. We don’t want taxiways to feel like skating rinks with anything over 3kt winds… but flight dynamics with a comparable disauthenticity (?) of say, a Honeycomb Alpha, is ok by me. Real world pilot, sim in VR, physical panel, use a Honeycomb, MFG Crosswin…
However, (IMHO), this is a bit wide of the mark.
As far as I can tell, (from my very limited point of view), MSFS is doing everything anyone could possibly ask to be as inclusive as possible.
