Does sim support 16:10 aspect ratio?

Thinking of getting a laptop with 16:10 aspect ratio. Primary use would not be MSFS2020, but would want to play it. Does the sim support a 16:10 aspect ratio, or would it have black bars (acceptable but less than ideal) or stretch it out (unacceptable)?

Let me rephrase. If you have a laptop with a 16:10 screen (say 1920 x 1200 or 2560 x 1600) and want to play MSFS2020, what are the options for how will the sim will treat this screen aspect ratio?

I don’t currently have one, so I cannot check it myself, but I’m looking at laptops that offer these screen resolutions. How MSFS2020 treats this has a major impact on whether I get one or not.

There currently are no options to speak of other than 16:9, your final image will be stretched or shrunk accordingly though the minor difference should not be “that bad”.

Thanks. That’s what I was worried about. I posted this on separate gaming PC forum, and I got “all modern games support 16:10 - nothing to worry about”, however MSFS2020 is what I really care about. Eliminates the most promising machines I really wanted. Back to square one. Really sucks, but better to know now than after spending thousands.

Was specifically looking at the Lenovo Legion 7i Gen 6 for gaming laptop and HP Envy 14 for lightweight travel laptop. I may still get the Envy 14 as it otherwise meets my needs for an ultraportable, but may look elsewhere for a gaming machine.

I want a desktop, but I cannot find one available that doesn’t have major thermal issues, and no way am I building one myself at today’s prices. That leaves Alienware x17 and HP Omen 17 2021. Alienware R12 is the only desktop PC that is actually available that seems to have acceptable thermals for liquid cooled CPU option, but I still cannot get a good feel on the GPU thermals.

I guess I could still go with the Legion and run the sim on a larger 16:9 external monitor? That should still work, regardless of the native internal screen?

16:10 isn’t that different from the super popular 16:9, so I highly doubt it will look stretched in any meaningful way. I run 21:9 and it looks fine for me. That said, I think MSFS has some sort of auto aspect ratio setting because I’ve come across games that don’t support 21:9 and it looks horrible stretching a 16:9 frame to a 21:9 monitor. MSFS definitely doesn’t look bad.

I would think most monitors have a native resolution that matches their physical aspect ratio (with every single pixel) being close to square shaped.

So a game can render geometrically correct, as long as it offers the native resolution of the chosen display. That should be only a problem with really old games, that offer only fixed resolutions (i.e. Original Diablo II could only do 800x600 IIRC) independent from the connected display.

In most modern games (that i know of) one should be able to just select the native screen resolution to avoid the image being streched.

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I’ve seen screenshots from users with ultra-wide monitors and there’s nothing “squashed” in their shots. 16x10 should be no issue either.

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This is wrong. The sim will use the default monitor resolution. 1920 x 1200 works fine without stretching or squashing

Also with 3 monitors, the sim will scale accordingly.

Stating that it will only allow a 16:9 resolution is simply not true.

There is 0 issue with using a 16:10 screen. I have a 1920x1200 monitor hooked up on a different PC and the sim is happy to use that resolution without any issue.

No.

Yes.

Resolution wise, all is fine. It does need an altered POV setting and maybe different projection setting. But that’s a different issue from resolution rendering.

Do I have to come back with the blown up lights at night too, don’t be obtuse, the image will be slightly stretched @ 1920x1600 because NO change will be made, the image will stretch or squash regardless if you see it as perceptible. FOV works in the vertical as well as the horizontal.

Thank you. Bye!

Have a special day.

Thanks. That helps.

This clearly doesn’t look right, but having a hard time understanding what I’m looking at. Is that the image from 3 separate monitors spliced together? It looks fine in the middle but very noticeably stretched at the ends. Is the center monitor looking good, with the outer monitors both stretched, or is it something else?

This is three monitors together using nVidia-surround for a 5760x1080 or 48:9 and yes the edges are way stretched to make it happen,

I’d think that the screen ratio is just that - a screen ratio, and that unless you were intending to use the laptop’s native screen, it would be irrelevent.

Is there a way to force the aspect ratio with letterboxing (black bars)? This is doable on many games using Nvidia Control Panel’s scaling settings, but I’ve been unable to do this with MSFS. Anyone have any luck?