Why do we have to first download, then install packages?
Could the two functions not be integrated into 1 button, as they were in 2020?
Very odd design that doesn’t value user’s time or ease of use, which is a recurring theme across 2020 and 2024.
Why do we have to first download, then install packages?
Could the two functions not be integrated into 1 button, as they were in 2020?
Very odd design that doesn’t value user’s time or ease of use, which is a recurring theme across 2020 and 2024.
We have to work hard in this Game. This is the plan. More clicks wherever possible.
It doesn’t really bother me.
I can start downloading something in my free time and then at some point my lovely dog might tap me with his paw, basically telling me it’s time for a walk. So I just turn off the PC, go out with him and when I get back I install whatever finished downloading.
I don’t think I can explain it any simpler than that ![]()
They definitely need to hire a ‘GUI-workflow’ artist. So many areas that lack.
But if they do he will tell them to separate platforms.
But if they do development gets too expensive.
I can give them one for free. Why have the left/right buttons on the far ends of a strip? Put them both on the same side like my mock up below, on the right of the lower strip. Either there or the left, but stop you having to move all the way across the screen.
I can give you a reply for free, that is standard web form carousel behaviour to have the controls at each side.
I’m sure it works well if you are a console user, but not so much if you are a mouse user, and have to move the mouse from one side to the other.
That’s what a mouse is designed for…
I think the idea is that an addon has three possible states in the flow of being locally installed:
And each of those has specific use-cases. There might be certain addons which you want to keep downloaded at all times, however only enable in the sim when you’re actually using them. For this use case it makes sense for the two steps to be separate. I guess to make all parties happy, offering separate “Download” and “Download & Install” buttons for those that know they wish to install/enable the addons as soon as they’re downloaded could be beneficial.
True, but it’s more a question of efficient UI design. The UI was designed to work on a console controller I.e little joysticks. Not a mouse. There are many examples of the “consolisation” of the sim.
But why do I have to click many GUI items twice on PC before they trigger? First click highlights them in a way and 2nd click triggers.
Another example of poor design, though I can’t think I have come across that particular one. Can you remember what that UI element was?
Be thankful we don’t have another example of “consolisation”, the one where you have to click then hold for some reason to activate a thing.
Did some testing and I have to take this back. I have a 2nd monitor attached and if MSFS on the 1st monitor doesn’t have focus then moving the mouse into it needs a first click. This gave me the impression that I sometimes have to click twice.
Ah, that makes sense, if the window on another monitor wasn’t in focus.
I disagree, as said, carousel layouts with navigation buttons at the left and right extremes are literary a html standard, i.e. webpage standard, it is an efficient UI design and is a common interface for those with a mouse and certainly not something added because of console control mechanics.
I’d find it more efficient to move my mouse a quarter inch rather than the entire screen. Or have context sensitive mouse scrolling, so when over one of those horizontal scrollers the mouse wheel no longer goes up and down the page.
Just because “it’s always been done like that” doesn’t make it right. Kiss goodbye to innovation with that attitude.
I thought this too until I stumbled across this thread. Console users appear to have just as many issues with how the UI reacts as PC users do. We all want a redesign to improve it.