What is you native resolution? Render scale without it is kind of useless. 200 with 1080p is “just” 4k.
@lkowgli 1440p, you can see the resolution in the dev mode overlay.
It’s different for each user tho.
This happened in my testings with a 7900XTX with 24GB VRAM at 1080p as well without render scaling.
The whole scaling thing is to make this issue appear faster as mentioned above and in the video.
It still needs to be addressed OR take the option to go 200 render resolution and leave it at 100 max.
I’m on the SU15 beta and in my recent flights I didn’t notice it, DX12. But maybe I was just lucky.
After the latest update, the frequency of the occurrence significantly increased.
Make sure you submit your video as exemple here https://flightsimulator.zendesk.com/hc/en-us/requests/new
they should be fully aware without me going to zendesk.
They definitely know that, but they obviously don’t have a solution for it. Just like for the massacred weather since SU7 or many other construction sites.
This can have a variety of reasons. Perhaps the relevant specialists are no longer available, tied up in other projects. Asobo is a commercial business company.
That’s why I would bet that the error, just like all the others, will migrate 1:1 in FS2024. It is 99% FS2020 only with new packaging.
They know what are talking, it’s market as improved for F2024 on the road map, Martial explained (Jorg is not a developer). The guy is confusing Bing tiles popping that happens outside airports with (DX11\12 not related) and exclusive DX12 issue at airports that don’t happens with DX11, the fix in SU15 was for the tile Bing popping (not DX12 airports)
It was clearly stated for DX12 issue market as improved for Fs2024, never said fixed completely yet at this time.
This really wouldn’t be logical for an immersion-breaking bug that plagues the entire simulator, even on vanilla. The other side of the argument is that Martial seems to be fully aware of the issue, believes there is a fix, and the Jorg and Seb are potentially not on the same page on the bug.
Ok so SU15 latest beta build, LAX to BHM in the FSS E195 (Breeze) lol
DX12 3080. Was FLAWLESS! No stutters or glitches, no missing tiles, it was just perfect, thank you to the devs for listening. Firm Handshakes to all.
JJ
Quick update as well.
Flight from KSGU - KPVU (my previous test airports) seemed MUCH improved with the Fenix A320. Previously the tiles were bleeding through all over KSGU as I was prepping the plane for takeoff at Gate 1.
Tonight’s post SU15Beta flight was almost perfect. I saw one tile pop in over the top of the airport scenery once at KSGU, but then it settled and I never saw it again. Tiles at KPVU also looked good after landing.
Fingers crossed they finally nailed this issue.
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Excited to say I’m on SU15 latest beta build and the DX12 issue has been completely solved for me. Could finally use graphics card full potential and get DLSS frame generation with great FPS improvement. Just hoping that once SU15 gets fully released this fix stays in place. ![]()