DX12 Issues - Weird Graphics Glitches, Stutters in Panning

Your “Rules of Thumb” are so broad, they actually contribute more to people misunderstanding the differences between DX11 and DX12.

People would be far better off reading something like https://www.hardwaretimes.com/what-is-the-difference-between-directx-11-and-directx-12 which breaks it down into 3 main differences.
. Better Scaling with Multi-Core CPUs
. Maximum hardware utilization
. Closer to Metal Support

It’s far more than just a glib “rule of thumb” = “DX12 Benefits CPU”.
It’s also extremely dependent on developer skill in implementing & optimising DX12 on a per game basis, hence the amount of work going on to optimise it.

TLOD - Increases load on CPU

I’ll also take issue with this. According to other performance tests, while it’s weighted to CPU due to LOD loading++, it impacts both CPU and GPU, especially when you start pushing it over 150 or so.
ref: [HOW-TO] Graphics Settings and Performance Guide (SU12 Update) (7/26/2023)
Depends on your type of bottleneck scenario too.

“Rules of thumb”, if you are going to use them - especially for technical debugging, need to be accurate to be useful.