I was with FSX throughout its lifetime and modding that game was a pain in the behind. Just adding a plane involved messing about in Notepad adding entries to a text file.
Who remembers adding scenery and that flaky tiny little window that appeared listing all the scenery and you to do this magic double click wizard move while keeping the cursor away from the list to get it to add the scenery area?
As the years wore on things got easier as 3rd party installers did all that for you but for the many thousands of freeware addons you had to get comfortable with diving in and messing with text files.
So it was with some worry that I wondered what modding would be like in MSFS.
Wait. You just drop the mod folder into a folder called Community…and thats it? And you can do this for planes, scenery, library objects, airplane liveries, airplane mods? Any kind of mod? Yes…yes you can.
Just drop it into Community & go fly.
For this one extreme time saver and ease of use feature - thanks Microsoft & Asobo
Agreed I’m completely grateful for the simplicity of the community folder…can even drag and drop livery addons without even needing to look for the corresponding aircraft folders.
Yup I summed up the old FSX addon install process here…
Those blurries haunted my arrival landings for ages!
Honestly with OOMs and blurries eleminated out of FSX…my build would have been pretty solid and enjoyable for a 16 year old sim.
As for the d3d9 crashes…mine were from particular aircraft’s fx effects(exhaust heat blur, lights, dust etc etc) simply deleting said effects from particular aircraft eliminated all of my d3d9 errors.