F-15 Strike Eagle (C, D, E & I) Official Community Mod

Hello all,

We noticed an issue with the aircraft stalling at AOA 20 degrees and entering spins easily after Asobo SU4 update, and also problems with landings. So we did further corrections in airplane geometry, Cl vs AOA curve and roll vs aoa. Reviewed the elevator scaling table to mitigate some bouncy effect added too.

Aside from the spin/stall and landing issue we also took this time to increase the user experience/quality of flight, with various visual additions/fixes.

Added- All models now have new aqua/blue"ish" formation lights when activated.
FIXED- All model cockpits are now visible. (Known previous issue on D/E/I models on AI/multiplayer models)
Added-New updated interior green accent/nav lights on all models(ON/OFF switch is the “flood light” dial, next to panel lights dial)
Added-Radio height (airplane height to ground) set to 3,000ft or less to display, for you low level fliers! (previously 1,000ft)
Added- C/D/E models- Auto landing/taxi light turn off/disable when gear is raised. When gear is lowered, the lights will be available to switch on or off at your discretion. Once raised, lights are inactivated to prevent seeing the lights while gear raised. The “I” is model not functioning properly, but all other models works as designed, at this current time.

Also, remember to check your CG before takeoff. 22-28 is the operating range, but a good place to set your CG before take off would be around 23.50-24.00%. As fuel is burned the CG will fluctuate, but setting your CG to roughly 23.50-24% before takeoff should keep you within the 22-28 as you fly and burn fuel.

Happy flying!

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