F-16 by SC Design

Higuys. I bought the last version of F-16 but i have a little problem with the payload. When i load missiles and i put the exactly weight, pilons appear but not the missiles. Naturally all pc’s drivers components and MSFS updated. Have you got a solution? Many Thanks to all

You will not see any weapons/payload show up on the mil planes because of Xbox marketplace rules.

@NowayINOW1

Ok… But i see the same fighter jet with full payload in video and screenshoot. There is another way to do? Thanks

That would be from the PC version. You see all the stuff on full display :sweat_smile:

I answer you by parts:

The maximum speed of an F-16 is mach 2.05, neither more nor less, and it is reached between 30,000 and 45,000ft. Depending on the temperature of the tropopause the top speed can increase or decrease. The attached graph is from ISA at 15 degrees:

But rarely does this plane in real life reach even 2.05 unless it has an almost empty tanks.

About the second thing, and I think I already answered you: all the functions of the airliners that were in the F-16 have been removed since it is not an airliner. The hud has a mach indicator and that’s what the real plane has. That there was a button on the right MFD that would allow you to switch from CAS to Mach was a feature, but not a real feature and therefore not a real priority to add it again.

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Cool, thanks a lot :+1:

There’s probably no way to show that Mach reading in the bottom left flying in external cam, is there?

@CodenameJack447

Theoretically it can be done but I have to study where I add it, probably as a MISC function in the DED, but I can’t tell you when.

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Appreciate it. :slightly_smiling_face:

“probably as a MISC function in the DED, but…”

Yes, i think that would be perfect!

Would be nice to see a slight top speed boost too. It feels slower than the Mig-29 which is odd.

A Mig-29 is mach 2.3+ capable, it has two engines and therefore more thrust than the f-16 which is single engine. The f-16 was not intended to be faster than planes like the f-15, f-14 or the plane you mention, but to be more agile and maneuverable in combat.

It is indeed super maneuverable and too much fun to fly. Very addictive. I’ve gotten rather attached to it and hardly touch the other jets. Miss hitting Mach 2.4 at height, it just felt like it had so much thrust. Oh well … was fun while it lasted, lol.

The Falcon’s top speed on Google is listed as mach 2.2+ by the manufacturer, but I suppose that hasn’t been tested.

I look forward to improvements on your jet. It’s the only one I have right now, but what a beast. Can’t get enough I tell you. :sweat_smile::+1:

@CodenameJack447

Update: Yup, performance is slower for sure. It’s having trouble hitting 800 kts at sea level. It used to be able to go 800+ at low altitudes pre update with the controller vibrating persistently. Very cool to say the least, the overall performance and acceleration. It was also pulling more Gs with FBW disabled prior to the update.

It is not the knots what you should observe. at sea level f-16 does not exceed mach 1.2 at full ab, or 0.95 mach if you go without burners, see the graph above and the mach indicator on the hud. you could beat it by diving but not when it’s leveled in attitude. We have simply squared the numbers according to the graph

Very cool :+1:

Yes, diving her lets me hit just over mach 2, I mean barely.

I do observe the Mach number even at sea level, well… from cockpit only for now. Lol.

It was fun to be able to hit a higher IAS/TAS at sea level.

Anyway, it’s a great jet. All around fun. The engine roar makes my room shake :sweat_smile:

Appreciate your work bigtime. :grin:

P:S: Once pushed her to mach 5+ at 120k feet. Glorious moment. Will surely miss that.

Btw, any way to jettison the external tanks and CFTs in mid air once they’re empty?

@CodenameJack447

Maybe it should go fast enough to achieve geosychronous orbit?

Lol, thanks for that. Needed a good laugh, actually :grin:

Just for educational purposes, it is not the amount of thrust that limits the top speed of the F-16 so much as it is the design of the engine inlet. Having more thrust than weight in the clean condition, the Viper has plenty of power. What it lacks is the variable geometry engine inlet that would better handle the airflow at supersonic speeds. Supersonic flight is a very complicated subject but in rough terms, a variable geometry inlet is required to sustain efficient flight at Mach2+. This is why the F-14A, while having significantly less thrust than the Viper, was a Mach 2.2+ aircraft. The F-16, being designed as a relatively inexpensive addition to the F-15 fleet that would result in a Hi/Lo mix of capabilities between them, was not intended for sustained flight at high Mach numbers. In real life, no one has the gas for those games anyway. It is a great subject to look into if anyone is interested in learning more about fighter designs.

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Cool, makes sense. Thanks for sharing :blush:

I can try to hit Mach 2.2+ by going really high and then going into a slight dive but I can barely sustain it.

I guess the thrust and drag characteristics weren’t fully accurate pre-update as it was hitting mach 2.4+ at height.

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Try hitting those speeds with unlimited fuel off and all the damage options turned up to max

I already have settings on full sim/hard, no assists. Have had it that way since day one.

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Maximum Mach is also determined by air temperature - the colder it is, the faster an airplane’s maximum Mach. MSFS is realistic enough to reproduce this effect very well. Maximum velocities are only every variables for all airplanes, and are not defined as absolutes, so one day you will see max Mach, but others you will not.

Concorde, for instance, rarely reached Mach 2 except over the Tropics, where the high altitude air is, counter-intuitively, colder.

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Getting into kinda Vatsim real soon and was wondering if there is a way of changing the standby Com1? Right now i can only change the active Com1 Frequency but not the standby one. Or is this not an option the real F-16 has?