[F4F-4/Draco/Gliders] Got Friends | Development Roadmap

Thank you all for your patience on upcoming previews/updates! Been busy getting the Gee Bee R3 sorted out with Asobo for the Marketplace release (SOON) and rebuilding my PC. Without further more…


Oh man, where to start? The F4F-4 has been a dream of ours for a long time. We originally talked to Carlocestra285 about incorporating his base model into the game earlier this year. After the success of the Gee Bee and hungry to bring the public a true historic simulation, we embarked on the Grumman F4F-4! Carlocestra285’s model was a perfect base model but it lacked realism and accuracy. So the first thing we needed to do was a complete 3D Overhaul. Our goal was to bring the most accurate 3D model we could. Achieving a higher quality F4F-4 than any developer in any Simulator currently in release. For this we started scouting for serious talent to join the “Got Friends” development group, and today we are happy to officially announce our 4th crew member.

Introducing Mykrode as our official 4th member and dedicated 3D Modeler!

His work is phenomenal and you may have recognized some of his MSFS Freeware available at Flightsim.to (Listed Below). He is also a dedicated 3D Modeler for Virtual Anarchy, a gaming studio developing a fully futuristic VTOL Simulator on Steam.

MyKrode’s work on the F4F-4 has been handcrafted, beyond expectation, and truly exceptional when it comes to historical accuracy. Between him and 270Inc, they were tasked to bring Carlocestra285’s base model to an accurate standard. Here is some development insights and final in-game renders:

Now let’s talk about Got Gravel! He has been working overtime to bring certain features to the F4F-4. Some of these features are first-time implementations into MSFS! First, he custom modeled a fully functional Flap system that accurately simulates the hydraulic flaps with aerodynamic push back. Next, he has done ground work for the overall flight model. Using historical data, he has been able to get the plane flying in a very stable state, more to come on that in further updates. He is also developing a custom HTML script that allows tablet control of catapult takeoffs and tail hook arrestor landings without the need for a 3rd party application. This is going to be a game changer at release and because of this we will be able to incorporate Xbox compatibility for carrier operations. After SU6, he also was able to further fine tune the Flight Model, Engine and Propeller properties thanks to Asobo unlocking deeper control.

Well, that’s all we have for you today! Hopefully this update answers some questions and places the Grumman F4F-4 on your mind for more updates! Be sure to follow this thread for more in the future. As always, Got Friends would like to thank you all for your patience and support during our growth. May we bring you more aircraft, more fun, and a better simulation experience in the future!

  • Jonx (Got Friends Development Group)