Since animals spawn randomly (only controlled by certain probabilities which I don’t know) there is no way of giving any further information than “They can spawn in this area in SU 5”. There isn’t even a guarantee there are some at one specific flight. ![]()
From SU6 beta release notes:
Continuing the discussion from Release Notes - SU6 Beta 1.8.5.0 - July 6, 2026:
-
Legacy fauna POIs are no longer searchable on the world map as these were not matching with the new global fauna system
-
Improved Normal Map of Pinus Sylvestris, Pinus Pinaster and Artemisia Tridentata
And what is the new global fauna system?
What are the differences compared to the previous system?
What improvements or new features does it offer?
It would be good to have more detailed information.
The “new fauna system” is the default that is born with msfs 2024 (it is a dynamic and very complicated spawning system using heatmaps for species distribution, with animals reacting to users, season, time of day and so)
The legacy fauna POIs are the one coming from 2020, using static worldscript, and limited to a handful of fixed spawn locations and handful of species
Ok I thought you were referring to a new system or improvements introduced with SU6.
Surely you have installed the Jurassic Park addon?
Now I really wish I had the BETA! I’m going to try it out on SU5 tomorrow ![]()
I have the Jurassic add on and I don’t recognise these dinosaurs!
A question for the experts in this thread.
I’ve read that the amount of wildlife affects performance.
What level of fauna setting do you recommend to see a good number of animals without sacrificing performance?
So no
in SU5 I’m afraid, well at least not there! I think the Asobo people are enjoying a bit of fun in the SU6 development! I love it when they do this and hope they leave it in when it’s out of BETA.
What sort of Sim Object did they show up as in Dev Mode?
Hi DigFS . I guess it all depends on your setup. When I used to fly on an XBox I managed to set the fauna to Ultra, but I did turn off a lot of other stuff; buildings, grass, rocks, other aircraft. I basically had a set of settings if I was looking for animals and a different set if I was flying an airliner. I’m now on a PC and can keep some of these other settings on. It’s still worth leaving rocks turned off as it makes picking out the animals a lot easier!! Good luck
That all depends on your hardware. On my PC, (i7-12700K, AMD Radeon RX 9070 XT, 32 GB RAM) I can set fauna to ultra without any significant performance loss. These are my other settings:
Expand to see my graphics settings
| Item | Setting |
|---|---|
| Display Mode | Full Screen |
| HDR10 | On |
| Exposure Compensation | EV-1 |
| Full Screen Res | 3840 x 2160 |
| Anti-Aliasing | TAA |
| Render scaling | 100 |
| AMD FidelityFX Sharpening | 200 |
| Max Frame Rate | On |
| Max Frame Rate Value | 60 |
| Frame Generation | AMD FSR 3.1 |
| Framerate Multiplier | 2x (N/A) |
| VSync | Off (N/A) |
| VSync Interval | Monitor refresh rate (N/A) |
| Dynamic Settings | On |
| Frame Rate Target | 40 |
| - | - |
| Global Rendering Quality | Custom |
| Terrain LOD | 400 |
| Off Screen Terrain Pre-Cache | Ultra |
| Displacement Mapping | On |
| Buildings | High |
| Trees | Medium |
| Plants | High |
| Rocks | High |
| Grass | High |
| Object LOD | 200 |
| Volumetric Clouds | Ultra |
| Texture Resolution | High |
| Anisotropic Filtering | 16x |
| Water Waves | High |
| Raytraced Shadows | Off |
| Shadow Maps | 2048 |
| Terrain Shadows | 512 |
| Contact Shadows | High |
| Windshield Effects | Medium |
| Ambient Occulsion | High |
| Cubemap Reflections | 256 |
| Raymarched Reflections | Medium (reduces windshield reflections) |
| Light Shafts | Ultra |
| Depth of Field | Ultra |
| Motion Blur | Off |
| Visual Particle Effects Quality | High |
| Glass Cockpit Refresh Rate | High |
| Characters Quantity | Low |
| Characters Variety | Ultra |
| Characters Quality | Medium |
| Airport Services Quantity | Low |
| Airport Service Variety | Ultra |
| Parked Aircraft Quantity | Low |
| Parked Aircraft Variety | Ultra |
| Aircraft Traffic Quantity | Low |
| Aircraft Traffic Variety | Ultra |
| Road Traffic | Ultra |
| Sea Traffic | Off |
| Fauna | Ultra |
| Seatbelt Visibility | On |
Expand to see my other settings
| Item | Setting |
|---|---|
| Online Tab | |
| Photogrammetry | On |
| Aircraft Traffic Type | AI Offline Experimental |
| Air Traffic in Career | Off |
| Live Weather | On |
| Multiplayer | On |
| Multiplayer Servers | Automatic [East USA] |
| Show MP aircraft in close proximity | Off |
| Multiplayer Replication Models | High Fidelity |
| Rolling Cache | 16GB |
| Bandwidth | Unlimited |
| Flight Model Tab | |
| Flight Model | Modern |
| Advanced Options Tab | |
| Developer Mode | Off |
@johnwhite92
FYI,
This may be caused by the Jurassic Park or another addon, but I’m not seeing any dinos in the vanilla SU6 v1.8.11.0 (no addons) in the location you highlighted:
If you identify the addon, you may wish to report this on their support website or reporting process.
I think this is MSFS reality imitating art …. The dinosaurs have escaped and are spreading …..be afraid!
FYI, SU6 fixes:
I take it this means I should go looking for them during spring?
I saw in @EarthFlight42 steam guide that he hasn’t gotten the objective, does this still hold true? ![]()
I got the objective eventually, with a later Sim Update. It’s too long ago to remember the details but I believe some kind of “cheating” was needed, that is, I had to “herd together” a male and a female with a plane because I never found the described “groups” back then. This may have changed in the mean time, I haven’t checked this mission for a long time any more.
If anyone has more recent polar bear experiences, feel free to chime in.
I’ve passed 9 polar bears, all were single (without a juvenile), only been looking for a bit more than two hours, surprised to find this many tbh ![]()















