Interesting post.
Love the new Halo!
Worth noting 343 had around twice the number of people working on it as Asobo did for MSFS, and it was held back from release for a year. It would have launched with MSFS on PC had it met its date. Something had to meet the holiday release schedule for Microsoft. COVID had hit. The new console was dropping. And everything else was getting pushed back.
Also, Halo is not exactly a groundbreaking game on the technical end, not like say, streaming live data to flesh out the world around you as you play. But you acknowledged as much in your post.
It is why I say over and over, it comes down to manpower. Asobo is doing AAA things with a team that is rather AA in size, and it tends to show around the edges when we have to wait for fixes and whatnot. They’re breaking major new ground in gaming right now so things take longer. They don’t have other examples to guide them and learn from. This is the first world simulator with real time, photorealistic graphics, and real time weather, in a living online world shared between XBOX and PC.
You’d think a team of thousands worked on it, but it is more like 1,000 counting contractors and whatnot. So that’s like every person with a name that has been paid for their work on MSFS. The folks who would show up in the credits. Folks at Bing and XBOX Games Studios. Voice actors. Anyone who ever touched the game and was paid.
Asobo core staff is around 210-225, and a third of them (at least) are working on the next Plague’s Tale game. Everyone else is divided between world and system updates, working with Microsoft and third parties, working on expansion content… etc. it really is a surprisingly small team and you could eventually learn to call everyone by their first name.
And I just don’t think that’s going to change over at Asobo. Not unless they start working on yet another game and need more staff. XBOX Games Studios produced this so they likely budgeted for a team this size and MSFS has released on both PC and consoles already. A game’s popularity is front loaded so it has already brought them the majority of its money. It makes little sense to spend more on this project at this point by significantly increasing the size of the team. These staffers now support the software and keep it alive and well, like a MMORPG.
So, we get a sense of how fast things move with this team. And they, for their size, get things done at a logical pace.
And just for scale, Rockstar had around 1,000 on staff working on RDR2 by the time it released.
Manpower fixes bugs quickly. Manpower releases stable and bug free. Asobo doesn’t have the manpower to compete with the likes of 343 or Rockstar while working on a game of similar or larger scale and scope.
I would love a team of thousands working on MSFS and sometimes it is worth remembering Asobo already IS the largest team to ever work on a commercial flight sim. They swung for the fences. The sim is already groundbreaking. They still have their work cut out. They know it. Microsoft knows it. That’s why they hired a team so large to keep working on it for so long after release.