Fed Up and Frustrated!

Many of us have been exceedingly patient with Asobo. However, post SU8, many of the issues we had in earlier versions are back. Stuttering, crashing, instability etc… Therefore, I just want to say that I am truly fed up, and share some personal sentiments in this regard with the community.

As someone who has been using MSFS since FS98, and having seen the amazing advances in technology and software, I have defended Asobo many times, saying we need to give them time, and I still think we do, but it’s now high time that this release-ready software behaves like it actually is.

I wish to preface what I am about to say with this; I mean absolutely no offence to console gamers in any way. In fact, I believe that every single simmer, gamer and computer enthusiast, no matter what equipment they are using, is important, and helps add to the diversity, expertise and richness of the greater flightsim/gaming community.

However, in my experience, until the xbox release, the sim was truly improving. Each update brought better performance and increased stability, notwithstanding the things that broke here and there, but Asobo were always quick with a hot fix. Personally, powerful as today’s consoles may be, I beleive that trying to get somehting as complex, technically complicated and resource intensive as MSFS running on them, may not be the best idea. This is, of course, my personal view, and I may be wrong.

Still, I completely understand that xbox is a huge revenue stream for Asobo and Microsoft, and I don’t blame them at all for wanting to tap an additional revenue stream. Plus, by taking MSFS to console, I’m sure Asobo has done more than anyone ever, that I can think of, to get new blood into this amazing hobby. But then, why not just have a parallel development for the xbox, and let the PC platform take maxium advantage of the addional computing power, when available?

I’ve seen numerous Xbox users complaining so much about CTDs, stuttering and instability. Perhaps that equipment is struggling to run this software in its full blown form. Perhaps the optimizations tailored for it are messing with the PC experience; let’s not forget the significant loss of visual fidelity, on PC, subsequent to the xbox release. Again, please understand, I have nothing against xbox or consoles, and this is not a “PC vs Console” argument in any way. I myself enjoy many happy hours on PS4 and, now, 5 with my friends.

I am not a noob or a novice user either. In fact, my experience with PCs dates back to the days of DOS and windows 3.1 and I have been an enthusiast for nearly 30 years now, having built and set up countless systems for friends and clients over the years, for gaming, work and other uses.

As far as I can tell, I have optimized my system (5800X/3080/32GB/NvMe/fibre) for MSFS to the best of my ability. However, after SU8, I am now again experiencing CPU/GPU utilization issues. I get 40% GPU utilization and 18% CPU utilization and stuttering and crashing. Whereas, before SU8 and the xbox release, it used to be 50 to 60% CPU and 98% GPU utilization and the visual smoothness, even if not the framerate, was exceptional. Allow me to say that, in the context of flightsim, I personally really couldn’t care less about framerates, as long as the visuals are smooth and not stuttering. I’m definitely not running in developer mode and obsessing over the framerate.

Another significant issue is load time. Sometimes I have just an hour to spare and I have had to spend up to 30 minutes simply getting MSFS to run and load the homescreen, only to have it CTD on approach a few minutes later. This is another huge, huge issue. In an age when complex programmes launch and run swiftly, particularly on capable hardware, these kinds of extended load times are really, quite franky, inexcusable. 5 to 7 minutes, totally acceptable. But 30 minutes is really not. None of these issues were present in SU7, which was by far the best post-xbox-release update, with an average of 3 minutes to the homescreen and 2 minutes to the flight, in my experience.

MSFS is a flight simulator, and flights usually last anywhere from 30 minutes to 18 hours or more, depending on how devoted the simmer is, with takeoff and landing being the most important parts. So, a flight simulator not crashing on approach, after say a 2 hour flight, is kind of non-negotiable, don’t you think?

Asobo, we plead with you; please do not let MSFS go the way of some other MS products; ahead of their time and revolutionary, but destroyed by trying to do too many things. I’m thinking of Windows Vista, and Windows 8; where the real issue lay with trying to get it to run on mobile and desktop devices at the same time. Another excellent case in point is Windows Phone, an amazing product that was, in my experience, far superior to its competitors, particularly with the ability, years ago, in certain configurations, to be able to run a full-blown windows desktop by connecting the relevant peripherals to a Windows Phone.

Having said all this, if anyone would be helpful enough to recommend anything I could do, that I haven’t already done, please do so. At this point, I’m willing to try anything. For context, I am already running a debloated, clean, stable and pristine version of windows 10. All drivers and software are up to date, clean installed. My page file is manually set to 32GB, equivalent to my physical memory. Rolling cache is turned off, and these issues are persistent with or without an empty community folder. If you have any other ideas, I’m more than happy to hear them, and I thank you in advance for sharing.

Honestly Asobo, please get these basic issues sorted. I, and many others, have been rooting for you from the moment we heard about this amazing piece of software being in the works. We have defended you, and we now ask that you heed our humble and sincere request; please resolve these basic issues right away, before anything else. Afterall, we’re paying customers, not voluntary beta testers, and this is supposed to be release-ready software.

At this point, I am not hesitant to say that, if things remain like this, and a competitor with similar or even slightly less “dream come true” software were to enter the market, I, and I’m sure many others, would seriously consider switching. If such a thing were to happen, it would be, for me at least, the first time I would switch to anything but MSFS, since 1997.

I say all this with sincerity, and a sense of true loyalty, fellowship and wanting to remain a part of this community and support this amazing development, which honestly, for that 10 year-old kid who loaded up FS98 in Christmas of 1997, is a dream come true!

I genuinely hope that MSFS will not go the way of the other amazing MS products that I mentioned earlier.

If you have taken the trouble to read to this point, please help our shared call for a stable flight sim with all the basics working right, and like this post, comment and or share it, if you feel so inclined.

Thank you.

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Agree wholeheartedly. Although look for the VCRUNTIME140.dll posting I made, just to be sure it’s not that. I have Gaming Laptop; timed game posted those times as well. Less than 5 minutes, but IMHO, still too long, as X-plane loads in under a minute with a full screen cockpit of the plane I am flying. SU8 has up to now reduced my GPU temps, by 14 degrees average, no settings change.

I get his concerns, it’s time to split the platforms to X-Box and PC versions, my guess is that will clear up a whole bunch of issues some are having.

OP, X-Plane 12 will compete directly with this sim. Austin has said, it will be stable or as stable as we can design it to be, I am hoping it will be as good. Because if it is, I will leave this “as good as it gets” mess behind like a bad penny. YES, visually superior to anything up to now, but I don’t care about visuals, when plane has just failed in flight because of bad code, and is plummeting toward earth, taking me and my cargo/passengers to their “simulated deaths”. I do not care that I can see the mountain goats on the side of Everest, this is a “FLIGHT SIMULATOR” not a scenery simulator.

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And the aeroplane doesn’t even break apart! It’s all a bit too “woke” innit?

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If you’re experiencing 30 minute sim load times with an empty community folder, there has got to be something screwy going on.

I’ve got a 2018 Razer Blade 15” Advanced Model. It pales in comparison performance-wise to your system. However, according to the current System Requirements for the sim, its specifications fall between Recommended and Ideal. Incidentally, it also (to defend the Xbox release) has worse specifications than my Xbox Series X, therefore my Series X falls somewhere between Recommended and Ideal.

I do not experience load times like you do on my PC. I rarely experience CTDs. I’ve, maybe, had a couple since I purchased the sim last September. I have a totally clean system with Windows 11, Thrustmaster drivers/software, TrackIR drivers/software, Razer Synapse and FS20. I uninstalled GeForce Experience, use the Nvidia driver ver. 496.49, have my page file manually set to a larger size and I have no Community folder content (I’m leery of creating an unstable experience and I’m also trying to have parity with my Xbox) and only have a select number of Marketplace purchases, mostly consisting of high-quality aircraft. The only difference between my PC install and my Xbox install Marketplace-wise is I have the DC-6 on my PC. I run a significant number of graphics settings on Ultra and a number on High. My render scale is 100% and I’ve turned all the traffic, ground vehicles, etc. down to 25. With all of that my system is extremely stable.

I do find it interesting that the Ideal specifications are grossly lower than the kind of specs that many of the userbase are running the sim on. I can’t help but wonder if there is something to that or if it really is just a random lottery of successful/unsuccessful experiences.

I know that the user experience fluctuates wildly among us. I read about everyone’s issues daily. As an observer, I find it a maddening aspect of the sim.

I’m not the person saying “I don’t believe you” or telling you my experience to seem unsympathetic. That couldn’t be more further from the truth. I share this, because the sim absolutely works for some of us. The 100 Million Dollar question is, “Why?”

I also know, I’m potentially an SU away from being in the totally frustrated camp. How do I know this? Because I read about it here daily.

What remains a serious problem, however, is how to relay all of this to Asobo. The last two Q&As have basically stated that Asobo struggle to replicate the issues many of us are having. To that I say, ok fine, but maybe it is time to actually reach out to some of these users and work directly with them outside the confines of the forum to discover what the common or uncommon aspects of their systems/installation that contribute to the ongoing performance issues. There has to be an answer out there somewhere.

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Perhaps it makes sense if Asobo are testing on local servers or have preferential connection to MS servers. So much of the sim is streamed and/or relies on cloud connectivity that they might not actually see issues for which the root causes are actually related to how the data is sent/received.

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The load times are variable. Up to 30 minutes I have experienced. Since this new update though, it’s gotten to easily 10 to 15 minutes from launch to flight. However, on a positive note, loading into flights after the initial flight, has become super fast. Like 30 secs or less to load onto an approach into Heathrow.

But yes. As you say there has to be a cause and I hope we can find it.

In the last developer Q&A, it was mentioned that they’ve already cut some of the loading times in half (in the private internal testing version). I hope those improvements come to us soon.

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Really, really hope so. I also wish the sim will take advantage of abundant RAM when available. I remember, when things were working well, pre Xbox, and the sim was, for me at least, pretty stable and fast, it would easily use 26 gigs of physical memory. But since the Xbox release, it never uses more than 5gb tops. I’m no software expert, but I’m inclined to thinking that making the most of abundant physical memory will likely help with the issues we’re facing.

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Indeed I noticed the memory usage as well. Some of the Xbox optimizations certainly made the sim a bit more frustrating for me also.

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Running beautifully on my system and has been for the last 18 months

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Nice. You haven’t closed MSFS in 18 months? That’s some rock solid stability right there.

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No one should be ashamed to say anything like this, it is the absolute truth. I have NEVER played anything but FS going back to Sub-Logic days (that’s right, wire-frame graphics). MS/Asobo, you are very, very close to ruining that streak for me. When there is something even 1/10th less frustrating and slightly more stable and consistent, I will be seriously looking into it.

This is not a threat, if anyone sees fit to take it that way, please deal with it quietly. When whatever the next version of P3D or X-plane comes out I will be taking a peak. I have never even installed a trial version of any other flight sim, but I will be when it arrives

I’ve had it with trying to play what is supposed to be an ‘As Real As It Gets’ (Microsoft words, not mine) flight sim that is in reality nothing more than a blanking Xbox-Top Gun wanna-be simulator. And to top that off I get to fly (and see) thru cartoon graphics they tell is a state of the art dynamic weather system :roll_eyes:

Now if Asobo will please excuse me I am reinstalling AIG flight plans because it is the only way to use the Real World AI that was marketed to us and paid for by us. More than 2 years later it is still ‘As Worthless As It Gets’. It isn’t broke ladies and germs because it was never working from the first day of release, it was a marketing ploy that we (I) fell for and paid for. I was just too pre-occupied by the pre-XBox castration graphics to pay enough attention.

If I had the slightest clue this would be the state of the sim 2 years ago, I would have never bought it.

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Unfortunately your answer lies in the very thing that makes a PC so unique is also the thorn in its side. There are soooooooo many different configurations out there, one slight difference or extra piece of code that was left behind and you have a hair pulling experience.

Xbox is not the villain. The constant upgrade patch for a better sim is. I suggest you go back to a vanilla game and start there or just buy an Xbox. :grimacing:

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My sim loads in about 2 minutes. Never had CTDs. While I sympathise with the OP I have to say these posts seem to imply that this is something everyone suffers from and MSFS should see the problem easily and then fix it - but it isn’t the case. With millions of users there will always be some people with issues no matter what msfs do. Trying to find the cause of a problem reported by a small number of users is always difficult.

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Somewhere in this forum is a link to a youtube video where a guy (sounds like Duke from the Aerosoft CRJ tutorials) explains how to adjust video card settings and MFS setting to balance cpu/gpu use. I can’t give you a link, I dont remember it, but if you search youtube you should find it. Very good I thought.

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Hi guys, ive been encountering CTD since i start playing the game. Randomly without error and within 30-60min flight. I think i finally found a solution (for me atleast) because i just did a 2 flights in a row in VATSIM with FBW A320. Approx 3hrs without the game crashing.

The fix : 1)underclock GPU Mhz to within 1740-1760. (I noticed this because a youtuber was showing their specs for his msfs and he downclocked to 1750Mhz.)

  1. change the setting to prioritse “background” application rather than prioritising “program” application

Ps: i forgot the setting but it in our windows settings. Its iust like a toggle on which u prefer.

I use asus tweak 2 to underclock my GPU. Never tried with msi after burner.

You and me both brother…

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yes same here…fly mostly every night, but prior, I update Windows, MS store of anything that’s there, then load - about 2 mins. I only keep limited scenery/liveries/misc in Community folder…I have a dedicated gaming computer with nothing else on it and all on 1 x SSD. Maybe I’m lucky but rarely have CTDs. Just had 2 recently but also noticed that scenery being used is not yet compatible with SU8 and put it down to that. Removed that scenery and since then, no CTDs.

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You say you’re willing to try anything…

Try updating to Windows 11.

I literally went from constant crashes to virtually none, just like that.

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The sim loads for me in 4:30 with a 100G community folder, and loading a flight takes around 35 seconds, if that.

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