Despite being raised repeatedly by the community, the UI scaling issue in Microsoft Flight Simulator remains unaddressed as other issues addressed in the initial post, significantly impacting the user experience—especially on PC platforms with high-resolution displays.
Several threads in the official forums clearly show ongoing user frustration and valid requests for improvement:
- UI scale option for high-resolution PC displays
- Lack of UI scaling in MSFS 2024
- Scaling of glass cockpit and UI elements
- Support smaller minimum text size or re-add support for Interface Scale setting
These aren’t isolated complaints. They represent a widespread concern that the current UI is not optimized for PC users and appears to be more tailored toward console usability—especially Xbox—at the cost of usability, efficiency, and cockpit interaction.
Key Issues:
- Poor scalability on high-res monitors: Text and UI elements are either too small or cluttered, causing unnecessary eye strain and reducing accessibility.
- In-flight menu intrusion: A bloated UI obstructs a large portion of the screen during flight, interfering with cockpit interactions and creating frustration during high workload phases.
- Configuration UI inefficiencies: While some performance issues were resolved in SU3, the layout and design of configuration menus remain clunky and unintuitive. A dropdown-based or streamlined UI would be a smarter, more efficient approach.
- Ignored user feedback: I personally submitted an official request in November and never received a response. This silence adds to the perception that community feedback is being dismissed or overlooked.
Why This Needs to Be Addressed Now:
The UI is not just about aesthetics—it’s a fundamental layer of interaction. When the UI becomes a barrier, it affects accessibility, immersion, and overall satisfaction.
This issue deserves to be formally acknowledged, logged, and prioritized. The community has been more than patient—what we need now is action.