I am getting this combination of flashing and terrain and textures re-morphing in the last couple of days. Posted a while ago a separate topic but I think it’s the same - what do people think ?
Adding a video of another issue that goes hand-in-hand with the flashing and the textures re-loading and re-morphing. Please watch the video - shadows are not drawn properly and they are flickering. No add-ons.
Glad to know ours not just me. This drives me crazy! How it made it through the betas into release I do not know, it was very noticeable for me quite a while before the release went live in December
Just tested with Motion Blur at Medium and at Off. Visible forming of textures in the cockpit and external in both scenarios, i.e. the problem is there irrespective of Motion Blur.
I noticed this bug yesterday while testing MSFS 2024 with the latest NVIDIA driver version 591.86. It turned out that the issue only occurred when NVIDIA DLSS Frame Generation was enabled.
That’s a good catch.
I just came to this thread from the other discussion for the latest Nvidia driver 591.86.
Frankly, I was kind of puzzled regarding the previous 60+ posts about this one, because I haven’t noticed any flashing effect.
This is as you surmised, probably because I strictly adhere to the TAA setting and haven’t really delved into DLSS.
If/when they get DLSS to render cockpit instruments as clear or better than TAA, then I’ll consider trying it again.
Yeah I noticed it yesterday, just a single discarded frame coming back for a visit … but I’m not turning off frame gen just for this, hopefully Nvidia’s next offering will have it fixed.
Here’s an interesting version of this flash. I have a brand new clean install of MSFS (MS Store), and I’ve been trying the default A330 for the first time. No addons.
Sitting cold and dark at the gate at KJFK, entering the cockpit there is this blue flash - hard to capture on screen shot but I managed to time it just right. I have DLAA, no frame gen, settings are Ultra with Motion Blur off.