After a few days with MSFS, I have to say the control sensitivities are completely unmanageable. I have followed threads about the keeping sensitivity at zero, those that suggest decreasing it significantly (which only makes for an exponential curve). Deadzones do not function correctly because once you transgress the end of the deadzone, the controls jump suddenly to where they would be if there were no deadzone.
Watching the external view I see very rapid control surface deflection for such small movements of the yoke overall. This is true for aileron and elevator deflection. In addition, the rudder is hypersensitive, requiring the tiniest fractions of inputs as I zig-zag down the runway in a borderline out-of-control take off.
It’s true across most of the aircraft I’ve tried to date and I can’t comprehend how this hasn’t been addressed much better. I love MSFS and am a long term flight simmer since the first version. But honestly this current controls situation makes it almost unflyable for me.
I have a Cirrus PFC yoke and throttle setup with CH rudder pedals. X/Y/Z axes are all extreme in sensitivity. Moving my yoke 0.5cm of pitch will make my C172 leap off the runway and peg up at 15 degrees of pitch.
I am a real world GA pilot and so I know what types of control inputs go with what kinds of responses and how this varies depending on where you are in the flight envelope. This is completely unrealistic on my setup.
My controls are functioning and calibrated normally outside of the sim and I have not had this experience before. Reading so many threads about the sensitivity is disheartening. Asobo, please prioritize this otherwise the credibility of this being a sim will be shot. I feel like I’m flying an arcade game at the moment, and it agonizes me to say that.