Force Feedback Thread - Any news and latest developments here!

Thank you very much for this clarification… the goal is to open up the discussion as much as possible so that FF can get more attention.

It seems to me that the problem is circular… If there was a market for FF hardware, it would be worth implementing FF as a core feature, but that’s non a priority because there’s no FF hardware that would use it, and so on…

Is it though? I consider FF as much essential as VR as far as immersion is concerned…
Once you try it it really changes the whole experience, making every single aircraft a different, no, a unique experience, where you can feel the difference about flight dynamics way more than just comparing performance and numbers on a performance table.

Truth is, the VR community is larger and louder, given so many VR devices out there.
A VR user would tell you: “Once you try it you can’t go back. A sim without is not even worth to be considered if it doesn’t support it…” and in spite of the fact that VR wasn’t a priority for Asobo at the beginning, it suddenly became one.

Well… FF works exactly the same way. There’s just not enough user base.

The few that use FF are willing to spend a little fortune to buy a Brunner yoke and that should be enough to see the market potential for this feature and relative hardware.

I think I may be missing something very easy to do here but I’ll ask anyway… how do we achieve this?

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