Hello Guys !
Well… I did a flight to Nairobi today… All has been smooth but not landing neither take off (At FPS level)
I did not look at my FPS, specifcally, but sure they were under 5 FPS at this phases !
I noticed that when the stutters (or bad FPS) occurs, it is when the figure of “COPY” (high right) in this screenshot is above 3 or 4%.
we are improving… Asobo is starting to show some muscles… we are starting to see some glimmers of light… the only thing I don’t understand now is that despite being at low fps the simulator runs well… maybe they are fixing other things in parallel…
Can you provide some reasoning? It’s had some pretty black-and-white positive impacts on several users, myself included (though I could stand to do a bit more A-B testing, initial results are impressive with it off). What’s the downside?
So I recognize that this is not everyone’s experience, but I feel like I have to share this start side-by-side of a test case I did back in early December with that exact same test case now on 1.4.10.0. Everything in the second example is identical to the first other than the sim version, the fact that I am now leveraging FSR 3.1 Frame Gen as made available in SU2, and I am currently testing with Re-BAR and hardware-accelerated GPU scheduling both disabled.
Hard to say as I was never able to play on the ultra preset previously without compromises (usually lowering Texture Resolution and disabling Raytraced Shadows). Certainly doesn’t look bad!
I tried turning Hardware Accellaration and noticed that the GPU was 100%. I turned it on and I noticed that the GPU is stable at 70% Plus or Minus.
From the screenshot below Notice that my GPU is 8GB right now the GPU is at 7.5 and does not go above that.
How ever the in-sim monitoring shows that my GPU is 6.5 and the sim is using 8.4. I do have stuttering and is not smooth dispite the numbers you see here.
I have confirmed the ram usage shown is being used by the sim. I confirmed with both task manager and HW Monitor.
But what I find odd is my Virtual is sometimes over retail budget even though I have apx 40 gigs available. I will note performance with the latest build is the best in my case.
A month ago Asobo said they couldn’t find a smoking gun for the excessive VRAM usage, and so are reduced to optimising the airports to try to mitigate the effect. Nothing has really changed since.
Isn’t it time for Asobo to bite the bullet and re-introduce an option to use DX11 in place of the VRAM-hungry DX12, as we had in FS2020?
Some graphical options might become unavailable for those who choose to switch but I think that’s a trade-off many users (including myself) would be willing to make.