FSLTL - FS Live Traffic Liveries is live!

Thanks, I’ll give that a try.

I have’nt compared to FR24, I will do that. Just flew from ATL to CLT. ATL seemed ok. CLT seemed dead. I did follow a couple of arrivals but nothing departing until after I had landed and sat for awhile. You’re right, I should compare with FR24 as I approach to see if that just the normal flow.

Oh well, gives me something to do.

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One of the devs on discord is suggesting that the static aircraft are injected when in the air 50 miles out, enroute to an airport so the airport looks busy when you fly over it. But the setting seems to affect the add on behaviour when at ‘5’ or even ‘1’ when actually at the airport.
At least they seem keen to find out more.

Nerd alert :nerd_face:: I’ve now been sat in drone cam at KBUR for over an hr watching aircraft spawn, pushback, taxi, takeoff and land. Brilliant fun.
About 15 takeoffs and 10 landings.
It’s fairly killing my flying hours though!

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If it turns out stuff is missing (that can’t be explained by missing models etc) I’m sure they’d like to know!

I’ve had to learn to temper my expectations with this tool (because my assumptions were wrong). I’ve been spoiled by these YouTube live plane streams at KLAX, KLAS, KMIA, etc because I see plane after plane lining up to depart with sometimes simultaneous arrivals.

I had to accept the fact that at airports like KBUR (my favorite) it doesn’t work that way. I’d hoped to be 5th or 6th out for a departure there but it just doesn’t happen. Right now according to flightradar24 I see five total passenger jets at KBUR, so the low numbers I’ve been seeing through FSLTL are correct.

One thing I’d love to see on the Injector log is a filter so we could view only what’s being spawned at the airport(s) we care about. That would be nice.

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KBUR is a favourite of mine too. Nice small size, short taxi and good amount of aircraft in daytime pacific (evening time here in UK)

It’s working well with ‘additional parked aircraft’ set at 0. Finally feels like it should to me. Yeah about 5 parked there a minute ago and me in my going nowhere 737 hoghing a precious gate soace because I’m too busy watching traffic!

Loving this add on. I think it’s only a few small tweaks away from being one of the best ones out there for traffic/live traffic.

One other cool option would be the opportunity to click one of the planes in the Injector log and delete it.

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Your FR24 prediction came true 5 parked aircraft at KBUR from a minute ago.

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I recently had an issue where in I was approaching Abu Dhabi and the aircraft only started spawning on the airport once I was literally over the landing runway.

Till this point, no aircraft were visible at the airport.

Cheers,
Nish

Not sure if it will have a positive impact on airports being active while I’m enroute but rolling the ground density slider back from 1 to 0 seems to have made a huge difference in the departure frequency and delay.

Just rolled it back and watched CLT shoot them off one after another, about 15 departures in roughly 30 min. Just an FYI, if you have friends or loved ones on SkyWest 5528, their gonna be late. Poor suckers got stuck waiting to cross 36C to get to 36L. Glad to say that after 30 min they were able to cross and departed a few min. ago.

Off to do a flight to see if moving the slider back helps get destination airports active before I land.

Thanks for the heads up, I kind’a forgot that I had moved it up several days ago.

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That’s great, yes made a huge difference to me at KBUR. The airport started to work! Almost like it had a dose of laxative :rofl:

Perhaps they need two static aircraft parameters one for airport static enroute and one for airport static on ground. In the meantime I’m leaving it set on zero. Dev is aware and I’ll keep interacting on their discord. I didn’t realise that the static traffic made airports look busy while airbourne enroute, I have previously noticed how nice they looked with aircraft at gates though frome above.

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Yep, 0 is the correct setting if you want an active airport both coming and going. Flew back to CLT. Saw lots of departures while enroute and after landing several taxi outs and takeoffs.

The only sad part now is that I’m once again back to noticing how bad the AI/ATC is. It is truly holding this mod (and all the others) back.

Edit: Just an FYI, your destination airport will not appear populated (on Little Nav Map at least) until it comes within whatever spawn distance you have set in FSLTL.

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You can use FSLTL‘s liveries via Realtraffic (subscription) in combination with the free Injector PSXT. Live data is 10$ per month. If you want historical data and weather radar it‘s 20$ per month.
Yet flying into large airports will challenge your hardware because you will see everything. With liveatc.net (use VMC player with 25 sec delay) you can see the aircraft respond to controllers instructions. For medium airports like Orlando or GA airports like Daytona Beach you cannot get anythimg better for now.

I love to fly with Realtraffic at GA airports because of the realism and of course all planes are using the correct runway. Yet at large airports (KLAX, KDFW) apart from spotting, I prefer FSLTL‘s injector because of better performance. If there was a twice as fast CPU available Realtraffic would be the one and only - YET it has one huge shortcoming: If there is a local regulation to turn off transponder after vacating the runway (parts of Europe, Germany!) traffic will not be seen taxiing. This basically limits it‘s use to FAA land again. The ADS-B mandate in US also takes care of seeing pretty much all GA traffic.

(Stupid old Europe is of course lightyears behind as always - sorry, had to say this)

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PSXT is very good. As you said, it does require a decent system and connection to work best. It also costs.

Again, as you pointed out, my biggest issue is that many of the major airports even in the US require transponders to be off until airborne. This leads to no ground traffic. Also, since it does not import flight plans the system needs to ‘Learn’ airports as far as flights go. This takes forever and is really impractical. There is also the issue of signal blockage from terrain and buildings. These lead to aircraft popping in and out.

The biggest up side is that it is not tied in any way to the AI/ATC system in FS. Everything goes where it is supposed to go the way it is supposed to get there. Oddly enough this is also one of the big drawn backs. The traffic and ATC do not recognize or respond to your flight in any way. With that said, you can block and take specific flights. Doing this and listening to Live ATC is an absolute blast. Actual flights following actual Controllers.

I like it a lot, but if and when Asobo sorts out the issues ‘Real-AI’ traffic will be the way to go. Real flights flown and control by AI. This is where FSLTL and AIG will shine.

Can you please confirm if this actually worked for you? Like, do you have active GA VFR aircraft that taxi, takeoff, and fly the pattern?

Tried yesterday this didn’t show any flights for me loaded up asked yes or no then nothing happened do you to say yes or no at the start?

Any ideas why nothing happened?

I had same issue trying for first time yesterday will give it a bit longer and try running the file as administrator is that file location for steam or msfs version?

It’s just ‘yes’ if you want to change settings and ‘no’ if you don’t. Either ends up starting the injector. You do have to wait for 5 mins for things to start happening/appearing at an airport.

I think the default sim behaviour is any traffic within a 30-40 mile radius that is approaching is automatically set to ‘landed’ and at gate already. So to see traffic arriving you have to wait for the next aircraft to fly 40+ miles before it arrives.

Departures can also take 5+ minutes or more for aircraft to show up at gates before eventually departing. The static ground traffic depending on your setting does affect traffic though. Higher than ‘1’ (and note ‘5’ is the default for some reason) leads to too many gates being blocked for arriving/departing traffic. I have set mine to ‘0’, but depending on your size of airport ‘1’ may be fine too.

Patience is the thing with this tool. I find when I spawn at a gate, by the time I’ve set up FMC and am ready to taxi, the airport is buzzing with activity. If you just spawn there to go have a look at traffic, give it time to start working and using live traffic.

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Thanks do you have to wait till your loaded up into plane before starting injector?

You can start the injector whenever you like it will just sit there saying

*** Injection paused until sim active ***

until you start your flight. So on the world map planner injector will sit there waiting for an active session, even when you it ‘Fly Now’, if you have the cinematic intro screen the injector will still wait until you actively get past that stage and are in your sim session, it then will start injecting live traffic. You can se what it’s up to because the injector window will tell you what traffic it is currently injecting/removing etc.

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