Do you have any of the Aerosoft CRJs, as I’ve seen an AI controlled CRJ, but that might be because i do?
I have the Aerosoft CRJ550/700. These at KERI are the very old CRJ200’s. I’m just not sure why the sim puts foreign based airlines at KERI, which is a small airport in PA.
Not enabled, but yes I do I may reenable them and see if I start to see CRJ’s. They should be seenw ith AIG models though. Especially as injector log lists them as available models and the log can say they are there, but I certainly can’t see any.
What causes some planes to be invisible except for the lights?
I’m having some issues when the livery is custom and not what FSTL expects. Is there a way so that instead of becoming a generic aircraft it just goes to manufacturers house livery or white?
MSFS BUG this is something I always have with AI planes
In FSX it was due to FS9 or earlier AI models not being compatible with DX10 lighting/shadow effects. Probably a similar issue here, FSX port-over AI models might not be compatible with MSFS DX11 or DX12 lighting/shadow effects.
Hello all, I am using FSLTL and I want to customize my home airport (KSNA) Airline parking locations. Currently SWA aircraft occupy gates belonging to other Operators. I want to go in and edit whatever controls that and set the correct airlines per gate.
Can I do this? If so, how and where?
Thank you.
I’m trying to figure it out too . I’m so used to Airport design editor . I’m trying to figure out for last 2hrs how to edit Flightbeam/iBlueYonder KPDX gates and cargo ramps. Downloaded and tried Ade for Msfs but it’s not the same as the P3d/fsx load a bgl, edit the codes , size and save . Read on sites when u edit/save a 3rd party, it doesn’t load everything back in like it was previous (missing taxi signs , missing runway markings/line , missing building)
I posted how to do it somewhere but will again. In order to edit and compile while retaining all of the objects (terminals, etc), you need to first add the scenery .bgl into ADE as a library object. Here’s an example:
Load ADE and then open the objects library manager. Click add and then navigate to somewhere like this: D:\MSFS2020\Community\cqnet-airport-ksmf-sacramento-intl\scenery\global\scenery, add the bgl. Repeat the same for: D:\MSFS2020\Community\cqnet-airport-ksmf-sacramento-intl\scenery\world\scenery
As a guideline, the largest files need to be added. I remember when I added Vegas it took about 15 minutes.
Once you’ve essentially “added” the scenery into ADE as an object you can then go make whatever changes you want and those changes will be recognized and saved when you compile. When you load in sim, everything will still show up.
Tested this with ZGGG back when I first tried and noticed either the terminals had completely disappeared or that the jetways were disconnected from the terminal. Hope this helps.
Once others confirm this, I think this should definitely be stickied somewhere.
Is this for editing the parking locations and specifying what airline codes go there? I dont need to edit any objects in the scenery bgl, as the ai traffic is injected into the sim via FSLTL. I got the two .bgls added into ADE. But I was assuming and looking for a 2D airport graphic I could pan around and edit the parking gates. Am I on the right track? The scenery does not have any static AI objects to replace.
I’ve had FSLTL for couple weeks now. It is a great add on and I agree that it is a huge game changer. But as with all new adding there are few issues that I am seeing that might help developers in the future.
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landing planes too close in proximity that promotes go arounds. 3 planes attempting to land at the same time on the same runway. I’ve counted 10 go around sim about a minute.
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taxiing planes rotate in the middle of the runway while a plane is departing from that same runway.
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I noticed American Airlines zip across KATL airport runways at high speed on the ground and disappear in the trees.
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Flightradar24 shows high amount of planes in and around KATL but sim has 15 or 20 with setting set to high.
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some departing planes have no sound, they take off silent.
So I’ve never seen a CRJ at any airport. I do have the Aerosoft CRJ700 on my system. Is there anything I need to do at my end or just wait until I get lucky?
What about for the ERJ series or the heavies? Anything I need to do so that these aircraft populate? So far it’s pretty much just A32X’s and 737’s.
I think we will have to drop the injector when SU11 hits. But the liveries with AIFlow and AIGround seem to work well.
Plus using the default AI traffic gets back some of the smaller GA airplanes
I think most of those issues are core sim issues, and not related to FSLTL. It injects traffic and provides model matching, but the core sim handles ATC / taxi behavior / ground behavior / etc…
I did not see any pushbacks using Live Traffic with SU11 and ATC wasn’t reporting any either. I reverted back to SU10. Hopefully some of these bugs will be fixed before SU11 is released.
I’m not too hopeful. Primary focus is on gliders, helicopters and whatever is needed for the anniversary edition. At least FSLTL devs can take it up with Asobo. But the liveries work great.
Does this work for payware airports? I’m trying the 1st step of yours , loading in model.bgl and it’s
Stuck on loading. It loads like 2-3% on the blue bar and stops .
We’ve done all we can on the su11 beta - we most certainly don’t have any direct communication with Asobo anymore than anyone else can. Very few devs have that luxury.
We know they are aware of the issues that SU11 brings - the FSLTL injector in my mind is unusable with SU11 at this time due to breaking changes in MSFS AI related to approach paths and altitudes.
Maybe there will be fixes in the release version of SU11 - maybe not. But as yet I’ve been unable to find workarounds that can be implemented to avoid the issues.
Oh my, that’s sad. I think even Working Title has limited direct communications.