Indeed, but that was only one of the main features. Fine tuning hardware controllers with response curves, null zones and advanced control mapping is what makes FSUIPC so essential for previous sims, and I don’t see Asobo spending a lot of effort on that. Their market is the causal gaming crowd, where flashy new content, achievements and instant gratification is what matters.
Yep.. MSFS is great looking flashy platform, but to make it as we like we need to spend additional 1000+$$ on addons
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but you are Aware that sensitivity, nullzones, etc can be adjusted natively in MSFS now for every device profile and Input, Right?
Yes that makes FSUIPC a bit less useful in MSFS compared to FSX/P3D, but still FSUIPC goes much further in terms of fine tuning. For example in MSFS the throttle is 0%=idle, 100%=full power, and you can’t change that. With FSUIPC you can set it as 0% full reverse, 50%=idle & 100%=full power, maybe in turboprops where you spend a lot of time on the ground in beta range.
Additionally FSUIPC has been a requirement for many complex addons, because they may call for mappings not available in the sim. For example the nosewheel steering tiller on large jets - there’s no such mapping in MSFS, but aircraft addons can bypass the game’s controls and enable the steering tiller through FSUIPC, custom mapped to a particular joystick axis.
Finally FSUIPC has an important autosave feature, which is really important when flying long haul as FSX crashes a lot with a ton of mods and addons (Skyrim users will know this well).
Here’s a video on how FSUIPC works for FSX:
FSUIPC is a “must have” for me. I do see that MSFS has adopted several of the features FSUIPC is providing.
I love, just having separate profiles by airplane type.
I have not figured out the profiles in MSFS yet, but if I have to change the profile for each controller every time I want to fly a different aircraft, instead of being able to have MSFS select the correct profile automatically.
That is one of the great features of FSUIPC, amongst others.
this is causing extreme lag in game for me.
It is not FSUIPC but simconnect causing the lag. Still a bummer atm.
Have you updated to the one released earlier today? Simconnect.dll no longer needed.
About to give it another go in 15 minutes to see if that bypasses the simconnect latency
I downloaded the new one without simconnect and still laggy.
Yes, I can confirm.
It is because FSUIPC is still using simconnect to communicate with the sim, even though it no longer needs the dll in it’s folder.
The lag will remain till Asobo fixes simconnect. From what I read, the simconnect version used in the Alpha did not have this issue, so they changed someting when they went to the beta release version.
FSUIPC7 beta, too, the one that doesn’t need simconnect. And can confirm, I get 10-20 fps when FSUIPC is running (I need it for FS Economy) but as soon as I disconnect FSUIPC the sim jumps to 50-60 fps.
It’s an addon that communicate/read the “inside” of the simulator, and can be used as an interface for many other addons.
i hope microsoft or Asobo will fix the frame drop soon ![]()
i need fsuipc to fly for a virtual airline
Just use the simconnect client instead of the fsuipc one. It does not hurt my frames and I can happily fly FSE
Will test today to try to get my LeoBodnar connected rudder ++ axis properly configured/calibrated. My only problem with the MS assignment is that there is no way to adjust for axis that is not 100% centered (rudder, yoke) and brakes axis that does not start from 0. All items is self made, but I do not want to adjust the construction or pots. They work fine in all other programs, but MS2020 does not have “in-house” claibration.
Tested. Axis work perfect, but sim enter Slide Show Mode with poooor FPS and stuttering behaviour.
How do I turn off this SimConnect feature you are talking about?
I’m checking in to see if anyone has been able to run this without a huge drop in FPS.
Not until MS/Asobo fixes simconnect
Hi,
Thanks for your reply. How do I use FSUIPC? Do I need to have some technical skill to use it?
Technical skills can come in handy, but by reading the manual you should be able to accomplish at least the basics.