Same on the lack of responses to the Zendesk tickets. Scandalous to say the least.
They’re too busy posting marketing nonsense on Twitter.
Same on the lack of responses to the Zendesk tickets. Scandalous to say the least.
They’re too busy posting marketing nonsense on Twitter.
My spec: Dell XPS Desktop: i7 8700k@3.70GHz | 16GB RAM | GTX 1080 8GB
(hardly a super rocket-fuelled uber-gaming rig)
I run MSFS 2020 at 60fps@1080p.
I was able to download the entire thing in 12hrs (from MS Store) on a bog-standard BB connection.
The only technical issues I’ve had (to date - since the day of release) are:
So either I’m very lucky or you need a better PC (or maybe both).
It’s neither. You fail to notice that:
As bad as it is just bashing the product, it’s also wrong to flat out assume everything is fine.
Some people have no problems others do, it’s up to Microsoft to figure out why.
In truth, that’s because, “back in the day” (when, incidentally, I was working in computer game development) games were delivered on CD-ROM or even floppy discs, sold as boxed products in computer software stores (remember them?), and the Internet was mainly for the military and defense contractors, and certainly not for home computer users looking for support from publishers. There was no option for “Day-Zero Patches,” or any other fixes except to mail out new floppies or CD-ROMs to each user, which could be genuinely expensive. Hence, it was assumed that, except in the most dire of circumstances, what shipped in the box was what you got, and so there was a lot more concern with making sure every known bug was squashed as much as possible before “going gold.” But don’t assume that meant everything was perfect – if fixing every bug meant the game wouldn’t be in stores in time for the Christmas shopping season, you can be sure that plenty of pressure would be coming from the publisher to the development team to ship “as is,” even if it was known to be a faulty product.
No one was talking about xplane?
They were referring to this new game we all have that is incomplete and broken at the moment with no major fixes in sight for at least a month.
You would of think the developers would fix crashes to desktop, airplanes missing features and functions to fly them, and weather and winds that are not present in the USA.
I guess everyone has an agenda to uphold.
Don’t worry, there are some very upset customers on twitter posting.
Check out @MSFS_Support and look at reply’s to update news!
Yeah, I certainly do remember those days. They didn’t have as many chances to get it right. Now, they can always release patches and such if needed. That’s a good thing I suppose, it means there’s always hope to get the game “right”.
I have had almost the exact same experience too. Last night I decided enough is enough and took a flight in XP11.5 beta. OK, not the same weather or scenery but it flew beautifully - what a treat. Microsoft have some work to do to win me back to this platform.
I’m not angry but I will admit to being disappointed that the sim was released well before it was ready. A few bugs are understandable. But, non-working systems and other missing features just shouldn’t happen in something that has been so anticipated. I don’t think it was the fault of the developers but Microsoft wanted it out the door.
While I haven’t gone back to XP (and won’t), I have started to get into DCS which I can’t believe that I’ve never tried before. So, there is a pretty big (and expensive) learning curve there!
I’ve been flight simming since the early 80s and know that they will fix this. I have to wonder, though, about the new folks who try this and find missing knobs, systems that don’t work, and other missing features features and go back to shooting aliens. For someone new to flight sims, there are enough things to learn without having the platform make it even more challenging by not working correctly.
MS may have dropped the ball here on really making this re-introduction a “really big thing” from the beginning. I’m a business professor and we’ll have to see if this becomes a case study to use in future classes.
1st day patches ARE standard but teams usually work extra the first week to ensure a good launch.
The problem here is that there was no 1st day patch and after a whole week of zero patching they released a limp announcement about fixing 10 issues, NEXT week. Why are 2 weeks needed for fix a handful of issues that have been plaguing this since the preview started ?
Nothing about ATC, performance, autopilot issues, etc. .
Which issues in particular do you believe should have been addressed, and why do you believe they were more important that crashes, and failures for some to even be able to install the sim?
I am in 100 % agreement here. Games ship all the time that have issues with installing and basic performance on some system. This is always embarrassing for the developer and publisher, but it’s generally not that big of a deal because the hotfix is generally pushed in 24 hours.
In this case they are claiming to have a goal of having some of these issues resolved 14 days after launch.
Where is the rest of the team? The obvious answer is that they are working on the Xbox port. It’s either that or the state of the game is waaaay less stable than anyone here even suspects and they have no clue how to solve some of these problems.
Would you accept that some team members work may not impinge, or affect, the work of others? I’ve seen that argument before, where they essentially lump in all the devs, like the art team, into those working on scripting.
I will accept this, sure, and I’m not mad about the social media guy not trying to hack some code together. Having said that, we have seen very troubling behavior from other devs where after a release, despite what they say, the bulk of the team ‘moves on’ to projects with new revenue attached. I hope that this is not what is happening here, but given the fact that they can’t even fix the widespread installer issues in under about 2 weeks I’m a little worried.
The patch is not coming out on the 27th.
People keep misinterpreting their announcements.
Anyway I don’t find it to be a CPU hog.
I find it to be a GPU hog.
I don’t think it’s healthy for my hardware to run the GPU at 100%, constantly, for hours, even when the game is minimized, even when it is paused, even when I’m simply in the menus… even when the game is running the updater.
You can bet there is an absolute tonne of wasted calculations being made there. It does not need to be absolutely frying my hardware at 100%.
And if that’s ever investigated (no - better to kill everyone’s hardware two years sooner) we will find it’s for the stupidest reason ever, like some menu overlay or hidden window that easily could be disabled.
We’re literally cooking in our rooms when we play, from all the heat being dissipated from the PC, for no good reason. It costs your money in several ways when they waste tonnes of cycles spinning your hardware pointlessly while you’re just sitting in a menu.
In fact P3D does liners better.
Be honest, if it was running your GPU at 40% all the time, you’d be saying “Why isn’t it making more use of my GPU?”
What this is telling you is your GPU cannot cope with the graphics settings you have configured, and perhaps need to dial them back a bit. To be fair, my 1080 does this, and even causes the fans to “breathe”, where for a second they ramp up quite high, then down to a steady rate. I run on Ultra presets, and I’m sure this would stop if I lowered my settings.
but even in the menus? Paused? At all times? That doesn’t seem efficient to me. They have a problem.
I believe what he is talking about is the the GPU is maxed out while in the menu. In the image below you can see the green line in the 3rd graph from the bottom is GPU usage, the left side was when I was in the menu, the right side was during a VFR takeoff, my GPU can handle in game GPU loads with little problem, there is no reason it should be pegged out in the menu. It’s unnecessary wear and tear on my expensive GPU.

absolutely, thank you Duke