Gpu- 90%--100%

I’ve been looking at the performance of my Asus RTX3070 graphics card for a couple of days. FS2020 is supposed to be extremely demanding in terms of graphics requirement. My configuration is practically in ULTRA, I assumed that the GPU would have to be working between 90 and 100% of the graphic processor, but it is not the case, the average will be around 60-70% with peaks of 80-90, but never in a 90% average. I have done with the 3DMark and depending on the test there is a test that the GPU is at 100%. On the other hand, in performance tests of GPUs with games, it is seen that the Gpus are between 90 and 100%.
I really don’t understand that my graphics in this game don’t work at full capacity. Any ideas ?, yours work like this? It is normal?. Thank you

depends on what resolution you’re running.
If you’re running on1080P or 1440P, I would expect not seeing 100% load. If you’re running 4K I would expect it to be pegged at 100%.

Also depends on your CPU; the mainthread often dictates how many frames are sent to the GPU to be processed (main thread limited scenario). If the GPU can handle whatever the CPU throws at it, you’ll see under 100% utilization.

Considered “normal” for MSFS.
My RTX 3080 OC does the same thing at 1440p with G-Sync and no caps.

What did you expect? A 3080 is meant for 4K. It doesn’t get to stretch its legs at 1440P.
You’re likely CPU (main thread) limited at 1440P.

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Considering my stock 1080 sits at 8% load and my 10500k sits at ~20% on mostly ultra settings, I wouldn’t say MSFS is demanding at all. The problem is the cpu render thread could be way better optimized.

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Well answering the posts sent, of which I thank you for your interest. Well I am going to comment on my graphic settings that may be different from the rest. My monitor is full resolution 1080, but I am using the DSR to scale it up to 4k. Inside the simulator the 4k resolution appears as native, all my configuration I put it to ULTRA, I reduce the general rendering to 60 and the rest to 200. I know it is peculiar but it works, this gives me a range of fps between 24-45, Obviously with some peaks in more and less, but I don’t have stutters, all this depends on the scenario, there are airports that lower the fps a lot, I fiddle with something in the game config to scratch between 5 and 10 fps, which for me is enough. Since I published the post I have been investigating the numerous posts related to GPUs and I found a very interesting one that talks about establishing a new “Power Plan” that must be said is more aggravating than the one that comes by default “High Performance”, Well, I have tried it well and I already achieve GPU use rates that are between 80 and 95%, without being able to ensure 100% I think there is also an increase in FPS, between 3 and 5, it is not much but in this game it is very well. A greeting.

P.S. my cpu is an i9-9900K at 5.0 Mhz, in FS2020 it works at 25-35% use, which is not a bottleneck problem.

“practically ULTRA”

Note that ULTRA is not anywhere near maxed out - there a stack of graphics settings you can wind up higher than default ultra including rendering various LODS and shadow map settings etc … and that is without editing things like LOD in the config files to get beyond what the sliders will give you (it can go as high as 800 not just the 200 available by slider) or downloading mods like the tree draw mod.

That said, I have a 3070, and assuming you are rendering at 4K I would be surprised if you get only 80% taxiing past the parking at somewhere like O’Hare in a 747 with all traffic enabled with non generic textures and maybe a thunderstorm.

If you do you get that it is almost certain your game is severely CPU limited on the one core the game uses and “limited by main thread” and the CPU is your issue. Just because your overall usage is 25% across all cores does not mean the main core is not hitting 100%. This game mainly hammers one single CPU core. Your overall CPU usage may look fine but if that main thread core is sitting on a 100% your basically just spinning your wheels and getting no where. Increase any settings that are GPU related and wind back any CPU driven settings to try and get a balance.

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Yes its meant for 4k but it I have seen the 3080 get fully maxed in some 1440p games so I kinda disagree with you there. The sim is just not optimized for these cards and you said it yourself its limited by mainthread.A well optimized game will fully max out the GPU.

When I speak of “Ultra” I mean “Ultra” when I say adjustments, I sacrifice some adjustment parameter for the sake of the FPS in two or three adjustment parameters. At O’Hare I haven’t tried it, but I will. I make these adjustments, because I do not want to be fiddling depending on the scenario, for convenience, there will be airports that go to 30 fps and others to 40, depending on the requirement of the same. If you have a 3070, you should try this configuration and test, I give you the link where I get the configuration and comment. My 5700XT 1080p settings Solid 30fps with highest fidelity - #8 by VesperalMuffin4

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I only have an i5 8400 (3070 and 32Gb ram) at 1440p so prob not going to show much we have different CPUs.

I try and hit a balance where the in game meter flips between main thread and GPU though i am still mainly “limited by main thread” .

Some recordings from when I was testing - view in YouTube if you want to read the FPS settings. The original was played at native1440p but it is recorded and downscaled to 1080p by the OBS recording software. Any jitters or stutters are in the recording it was fine in game.

This is Payware St Julianne crossing over the beach party (which seems to mess with frame rate) at 100% rendering and high/ultra settings.

and for comparison default St Bart’s rendering at about 75%

Pretty sure it still is. Set up Task manager to show individual graphs for each thread and you’ll find one or more are maxed out. Those are your bottlenecks. The GPU is waiting on them.

I will check the resource monitor by running fs2020 and comment.
But some explanation why, when changing the power plan, that supposes a use of the GPU towards its ideal state. The increase is significant enough to stop and think. If it were as you say about the CPU thread, it will continue to be saturated regardless of the power configuration, but it is not, seeing this we could come to the conclusion that, in my case, it is not a problem with the neck of bottle?

I really don’t know what you mean by those two videos. What if I see that you use aircraft, whose impact on performance can be considered low, those same flights with the A320NX, I would have to see what performance it would look like, especially the impact on the FPS.
If you clarify.

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The only point of the videos was the line under the FPS figure. I was trying to get it to flip between “limited by GPU” and “limited by main thread” as, if you can achieve that, you can reduce stuttering.

When you enable the in game FPS what do you get “limited by GPU” or “limited by main thread” or both?

If you are limited by main thread a good test would be reduce the two LOD values to about 50% turn off all traffic but increase the other settings and render rate and see what that gives.

Well to clarify, some things, I am a neophyte of all the issues and situations that have been created for me because I have the simulator, specifically September. I have faced a multitude of problems, CTD, BSO, poor performance, etc. Fortunately I found these forums, which I think are the best I’ve seen related to a game. I have dived in them ad nauseam, I don’t know if I have learned a lot or a little, what if, every time I have seen something interesting because I see a serious work, I try it and see what results they bring me. There are colleagues who are truly admirable for their research and improvement spirit. I have to confess that I take advantage of them and reap their fruits, that is why all my configurations that I apply to the simulator are not my inventions, I confess, I have copied them but from colleagues smarter than me. Both the graphical configuration and the energy plan have been investigated by others and may there be someone who doubts it?
Let’s be humble sirs. We are not the navel of the world.

There is nothing wrong with using the graphics settings you posted in the thread. They seem to give you OK results.

In fact there is also nothing particularly wrong with your GPU only using 80%, this is a CPU intensive game and if you are flying airliners they hammer the CPU even more.

Most of the replies in this thread have been trying to answer your original post:

"I really don’t understand that my graphics in this game don’t work at full capacity. Any ideas ?, yours work like this? It is normal?. Thank you "

The simple answer is “yes it is normal” you are CPU limited even though your overall CPU usage is only 25% because the game trashes just one CPU core.

Everything else has been about trying to help decrease CPU load and increase GPU load to get them balanced however if you are not getting stutters there is probably little need to bother.

There are ways to tweak your settings to increase GPU use closer to 100% at same or better frame rates but it will take work to tweak it for your exact machine and usage. If you are happy to just use the settings you found elsewhere, then just be happy with 80% GPU and with your card running cooler and quieter with lots of headroom if the game changes.

My 2080ti runs at close to 100% since the last couple updates. Never did that before. So it’s a game issue not a hardware issue

Bruh I have a 3090 and I can and often do hit 100% utilization. Your gpu isn’t the issue it’s your setting aren’t demanding much of the gpu.

Dear, I apologize for if I have generated any abrupt tone in my post, it is not my intention, I reiterate that this FS2020 community is the best that I have come across in games, it happens as the addons that colleagues generate and are free and of excellent quality, I come from the FSX and almost everything interesting was paid, maybe for that and well for other things, I am in love with this Simulator. I have to confess that all the problems that I have run into give me “life”. It is the only game that I have known that any change in the configuration of the Win 10 software, can generate a mess in FS2020, it is like walking on a tightrope between two buildings at 100 m high. Well to the mess, I have tested the Sim in an undemanding airport in requirements specifically LEBB and then in KORD, to see the loads of line 16 of the processor that apparently is the one that assumes the load of the game, the results for me are like Minimal disconcerting, in LEBB the core load varies between 80% -95 and the use of the GPU is around 95% the FPS in 55. Well in KORD, by the way snowy, maybe it influences the results, the 16-CPU varies between 58% -80% and the GPU around 75%., the FPS is initially at 37 FPS. Aircraft used A32NX. I have no capacity to draw any conclusions. Thank you

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I have a 3090 OC @4k Ultra Settings ist nearly every second at 100% although butter smooth around 30-40 fps.